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This is just a rough idea of what all should be present in Compose3D and what all has been done to help me understand which features I should focus on now. Been kind of stuck for the last week.
Geometry Primitives
Cubes
Cuboids
Spheres
Pyramids
Tori
Cylinders
Parametric Surfaces
Functions
Matrices
Planes
Polyhedrons
Materials and Properties
Mesh Colors (Rename to Surface Color?)
Wireframes - This draws all triangles being drawn by the GPU.
Edge Wireframes - Wireframe of only hard edges (ThreeJS implementation added. Can't be used for mesh plots though.)
Visibility
Lambert Materials
Basic Materials
Phong Materials
Normal Materials
Vertex Colors
Mesh plot wireframe (Implemented not as a material.)
Lights
Spot Lights
Point Lights
Ambient Lights
Camera
Perspective Camera
Modifiable look at -> Currently defaults to origin.
This is just a rough idea of what all should be present in Compose3D and what all has been done to help me understand which features I should focus on now. Been kind of stuck for the last week.
Geometry Primitives
Materials and Properties
Lights
Camera
Defaults
Context
dimensionsGeneral Features
Integration with Compose
Waiting for this PR to get merged.IJulia integration
Escher integration
Performance
parametric
update performance.Documentation
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