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environment.py
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environment.py
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import json
import math
import random
import weakref
from collections import defaultdict
from functools import partial
from operator import attrgetter
from time import perf_counter
from typing import Tuple, List
import cv2
from custom_carla.agents.navigation.agent import ControlWithInfo
from custom_carla.agents.navigation.basic_agent import BasicAgent
from custom_carla.agents.navigation.local_planner import RoadOption
from custom_carla.agents.navigation.roaming_agent import RoamingAgent
from config import EVAL_FRAMERATE_SCALE, DATASET_FRAMERATE, CAMERA_KEYWORDS
from data.types import CarState, CarControl, DriveDataFrame
from util.common import add_carla_module, get_logger, get_timestamp, set_random_seed
from util.directory import ExperimentDirectory
from util.serialize import str_from_waypoint
add_carla_module()
logger = get_logger(__name__)
import carla
import numpy as np
import pygame
SpawnActor = carla.command.SpawnActor
SetAutopilot = carla.command.SetAutopilot
FutureActor = carla.command.FutureActor
DestroyActor = carla.command.DestroyActor
def destroy_actor(actor):
if actor is not None and actor.is_alive:
actor.destroy()
class FrameCounter:
def __init__(self):
self.t1 = None
self.t2 = None
self.counter = 0
def tick(self):
if self.t1 is None:
self.t1 = perf_counter()
self.t2 = perf_counter()
self.counter += 1
@property
def framerate(self):
if self.counter == 0 or self.t1 is None or self.t2 is None or self.t1 == self.t2:
return 0.0
else:
return self.counter / (self.t2 - self.t1)
def reset(self):
self.t1 = None
self.t2 = None
self.counter = 0
def __str__(self):
return 'count: {:5d}, fps: {:4.2f}'.format(self.counter, self.framerate)
def draw_image(surface, image: np.ndarray):
array = image[:, :, ::-1]
image_surface = pygame.surfarray.make_surface(array.swapaxes(0, 1))
surface.blit(image_surface, (0, 0))
def get_font():
fonts = [x for x in pygame.font.get_fonts()]
default_font = 'ubuntumono'
font = default_font if default_font in fonts else fonts[0]
font = pygame.font.match_font(font)
return pygame.font.Font(font, 14)
def should_quit():
for event in pygame.event.get():
if event.type == pygame.QUIT:
return True
elif event.type == pygame.KEYUP:
if event.key == pygame.K_ESCAPE:
return True
return False
def keyboard_control() -> int:
for event in pygame.event.get():
if event.type == pygame.QUIT:
return 2 # break the outer loop
elif event.type == pygame.KEYUP:
if event.key == pygame.K_ESCAPE:
return 2
elif event.key in [pygame.K_n, pygame.K_q]:
return 1 # continue to next iteration
elif event.key == pygame.K_1:
return 11
elif event.key == pygame.K_2:
return 12
elif event.key == pygame.K_3:
return 13
elif event.key == pygame.K_4:
return 14
return 0 # nothing happened
def waypoint_info(display, font, waypoint):
"""abcd"""
def render(font, key, value):
return font.render('{}:{}'.format(key, value), True, (255, 255, 255))
px, py, hy = 8, 20, 10
keys = ['lane_type', 'lane_change', 'is_intersection', 'road_id', 'section_id', 'lane_id', 's']
values = [(key, attrgetter(key)(waypoint)) for key in keys]
texts = []
nexts = waypoint.next(2)
texts.append(render(font, 'next', len(nexts)))
for key_value_pair in values:
key, value = key_value_pair
if isinstance(value, carla.LaneMarking):
value = value.type
texts.append(render(font, key, value))
heights = list(range(py, py + hy * (len(texts) - 1), hy))
for text, height in zip(texts, heights):
display.blit(text, (px, height))
def get_synchronous_mode(world: carla.World):
return world.get_settings().synchronous_mode
def set_world_synchronous(world: carla.World):
if world is None:
return
settings = world.get_settings()
if not settings.synchronous_mode:
settings.synchronous_mode = True
world.apply_settings(settings)
def set_world_asynchronous(world: carla.World):
if world is None:
return
settings = world.get_settings()
if settings.synchronous_mode:
settings.synchronous_mode = False
world.apply_settings(settings)
def set_world_rendering_option(world: carla.World, render: bool):
if world is None:
return
settings = world.get_settings()
settings.no_rendering_mode = not render
world.apply_settings(settings)
def set_traffic_lights_green(world: carla.World):
set_world_asynchronous(world)
for tl in world.get_actors().filter('traffic.*'):
if isinstance(tl, carla.TrafficLight):
tl.set_state(carla.TrafficLightState.Green)
tl.freeze(True)
def clean_vehicles(world):
set_world_asynchronous(world)
for actor in world.get_actors().filter('vehicle.*'):
if actor.is_alive:
actor.destroy()
def get_actor_display_name(actor, truncate=250):
name = ' '.join(actor.type_id.replace('_', '.').title().split('.')[1:])
return (name[:truncate - 1] + u'\u2026') if len(name) > truncate else name
class SensorBase:
def __init__(self, parent_actor):
self.sensor = None
self._parent = parent_actor
self.world = self._parent.get_world()
self.sensor = self.generate_sensor()
def generate_sensor(self):
raise NotImplementedError
def destroy(self):
destroy_actor(self.sensor)
def __del__(self):
self.destroy()
class CollisionSensor(SensorBase):
def __init__(self, parent_actor):
SensorBase.__init__(self, parent_actor)
self.history = defaultdict(int)
weak_self = weakref.ref(self)
self.sensor.listen(lambda event: CollisionSensor.on_collision(weak_self, event))
def generate_sensor(self):
bp = self.world.get_blueprint_library().find('sensor.other.collision')
return self.world.spawn_actor(bp, carla.Transform(), attach_to=self._parent)
def has_collided(self, frame_number: int) -> bool:
return self.history[frame_number] > 0
@staticmethod
def on_collision(weak_self, event):
self = weak_self()
if not self:
return
# actor_type = get_actor_display_name(event.other_actor)
impulse = event.normal_impulse
intensity = math.sqrt(impulse.x ** 2 + impulse.y ** 2 + impulse.z ** 2)
self.history[event.frame_number] += intensity
def numpy_from_carla_image(carla_image: carla.Image) -> np.ndarray:
np_image = np.frombuffer(carla_image.raw_data, dtype=np.uint8).reshape(carla_image.height, carla_image.width, 4)
rgb_image = cv2.cvtColor(np_image, cv2.COLOR_RGBA2RGB)
return rgb_image
CAMERA_SHIFT = 0.4
__camera_transforms__ = {
'center': carla.Transform(carla.Location(x=1.6, z=1.7)),
'left': carla.Transform(
carla.Location(x=1.6, y=-CAMERA_SHIFT, z=1.7),
carla.Rotation(yaw=math.atan2(-CAMERA_SHIFT, 1.6) * 180 / math.pi)),
'right': carla.Transform(
carla.Location(x=1.6, y=+CAMERA_SHIFT, z=1.7),
carla.Rotation(yaw=math.atan2(CAMERA_SHIFT, 1.6) * 180 / math.pi)),
'extra': carla.Transform(carla.Location(x=1.6, z=1.7))
}
for key in __camera_transforms__.keys():
assert key in CAMERA_KEYWORDS
for key in CAMERA_KEYWORDS:
assert key in __camera_transforms__
class CameraSensor(SensorBase):
def __init__(self, parent_actor, image_path_func, width, height, camera_keyword: str):
self.width = width
self.height = height
self.camera_keyword = camera_keyword
SensorBase.__init__(self, parent_actor)
self.image_path_func = image_path_func
self.image_frame_number = None
self.image_frame = None
weak_self = weakref.ref(self)
self.sensor.listen(lambda image: CameraSensor.on_listen(weak_self, image))
def generate_sensor(self):
bp = self.world.get_blueprint_library().find('sensor.camera.rgb')
bp.set_attribute('image_size_x', str(self.width))
bp.set_attribute('image_size_y', str(self.height))
bp.set_attribute('sensor_tick', str(1 / (DATASET_FRAMERATE * EVAL_FRAMERATE_SCALE)))
return self.world.spawn_actor(bp, __camera_transforms__[self.camera_keyword], attach_to=self._parent)
@staticmethod
def on_listen(weak_self, carla_image: carla.Image):
self = weak_self()
if not self:
return
frame_number = carla_image.frame_number
self.image_frame_number = frame_number
numpy_image = numpy_from_carla_image(carla_image)
self.image_frame = numpy_image
cv2.imwrite(str(self.image_path_func(frame_number)), numpy_image)
class SegmentationSensor(SensorBase):
def __init__(self, parent_actor, image_path_func, width, height, camera_keyword: str):
self.width = width
self.height = height
self.camera_keyword = camera_keyword
SensorBase.__init__(self, parent_actor)
self.image_path_func = image_path_func
self.image_frame_number = None
self.image_frame = None
weak_self = weakref.ref(self)
self.sensor.listen(lambda image: SegmentationSensor.on_listen(weak_self, image))
def generate_sensor(self):
bp = self.world.get_blueprint_library().find('sensor.camera.semantic_segmentation')
bp.set_attribute('image_size_x', str(self.width))
bp.set_attribute('image_size_y', str(self.height))
bp.set_attribute('sensor_tick', str(1 / (DATASET_FRAMERATE * EVAL_FRAMERATE_SCALE)))
return self.world.spawn_actor(bp, __camera_transforms__[self.camera_keyword], attach_to=self._parent)
@staticmethod
def on_listen(weak_self, carla_image: carla.Image):
self = weak_self()
if not self:
return
frame_number = carla_image.frame_number
self.image_frame_number = frame_number
numpy_image = numpy_from_carla_image(carla_image)
self.image_frame = numpy_image
cv2.imwrite(str(self.image_path_func(frame_number)), numpy_image)
class SynchronousAgent(ExperimentDirectory):
def __init__(
self,
world: carla.World,
args,
transform: carla.Transform,
agent_type: str,
render_image: bool,
evaluation: bool):
self.world = world
self.map = world.get_map()
self.vehicle = None
self.agent = None
self.camera_sensor_dict = None
self.segment_sensor_dict = None
self.collision_sensor = None
self.args = args
self.agent_type = agent_type
self.render_image = render_image
self.evaluation = evaluation
self.image_width = args.width
self.image_height = args.height
self.camera_keywords: List[str] = args.camera_keywords
set_world_rendering_option(self.world, self.render_image)
self.data_frame_dict = dict()
self.data_frame_number_ = None
self.progress_index = 0
self.data_frame_buffer = set()
self.stop_dict = dict()
self.cmd_dict = dict()
ExperimentDirectory.__init__(self, get_timestamp())
self.target_waypoint_ = None
self.waypoint_dict = dict()
self.waypoint_buffer = set()
set_world_asynchronous(self.world)
self.set_vehicle(transform)
if self.autopilot:
self.set_agent()
self.export_meta()
set_world_synchronous(self.world)
if self.render_image:
self.set_camera_sensor()
self.set_segment_sensor()
self.set_collision_sensor()
def reset(self):
self.data_frame_dict = dict()
self.data_frame_number_ = None
self.progress_index = 0
self.data_frame_buffer = set()
if self.camera_sensor_dict is not None:
for keyword in self.camera_sensor_dict.keys():
self.camera_sensor_dict[keyword].image_frame_number = None
self.camera_sensor_dict[keyword].image_frame = None
if self.segment_sensor_dict is not None:
for keyword in self.segment_sensor_dict.keys():
self.segment_sensor_dict[keyword].image_frame_number = None
self.segment_sensor_dict[keyword].image_frame = None
control = carla.VehicleControl()
control.steer = 0.0
control.throttle = 0.0
control.brake = 1.0
self.vehicle.apply_control(control)
@property
def autopilot(self) -> bool:
return self.agent_type in ['roaming', 'basic']
@property
def image_frame_number(self):
return self.camera_sensor_dict['center'].image_frame_number
@property
def image_frame(self):
return self.camera_sensor_dict['center'].image_frame
@property
def segment_frame_number(self):
return self.segment_sensor_dict['center'].image_frame_number
@property
def segment_frame(self):
return self.segment_sensor_dict['center'].image_frame
@property
def route(self):
if not self.autopilot:
raise ValueError('autopilot was not set')
return self.agent._route
def set_vehicle(self, transform):
blueprints = self.world.get_blueprint_library().filter('vehicle.audi.a2')
if self.args.safe:
blueprints = [x for x in blueprints if int(x.get_attribute('number_of_wheels')) == 4]
blueprints = [x for x in blueprints if not x.id.endswith('isetta')]
blueprints = [x for x in blueprints if not x.id.endswith('carlacola')]
if self.vehicle is not None and self.agent is not None:
return
blueprint_vehicle = random.choice(blueprints)
blueprint_vehicle.set_attribute('role_name', 'hero')
if blueprint_vehicle.has_attribute('color'):
color = random.choice(blueprint_vehicle.get_attribute('color').recommended_values)
blueprint_vehicle.set_attribute('color', color)
blueprint_vehicle.set_attribute('role_name', 'autopilot')
while self.vehicle is None:
self.vehicle = self.world.try_spawn_actor(blueprint_vehicle, transform)
self.vehicle.set_autopilot(False)
def move_vehicle(self, transform: carla.Transform):
transform.location.z += 0.1
self.vehicle.set_simulate_physics(False)
self.vehicle.set_transform(transform)
self.vehicle.set_simulate_physics(True)
def set_destination(self, src, dst):
if self.agent is not None and dst is not None:
self.agent.set_destination(src, dst)
def set_agent(self):
if self.vehicle is None:
raise ValueError('vehicle is not assigned')
if self.agent_type == 'roaming':
self.agent = RoamingAgent(self.vehicle, self.args.speed)
elif self.agent_type == 'basic':
self.agent = BasicAgent(self.vehicle, self.args.speed)
else:
raise TypeError('invalid agent type: {}'.format(self.agent_type))
def set_camera_sensor(self):
self.camera_sensor_dict = {
camera_keyword: CameraSensor(
self.vehicle,
partial(self.image_path, camera_keyword=camera_keyword),
self.image_width,
self.image_height,
camera_keyword)
for camera_keyword in self.camera_keywords}
self.camera_sensor_dict['extra'] = CameraSensor(
self.vehicle, partial(self.image_path, camera_keyword='extra'),
640, 480, 'extra')
def set_segment_sensor(self):
self.segment_sensor_dict = {
camera_keyword: SegmentationSensor(
self.vehicle,
partial(self.segment_image_path, camera_keyword=camera_keyword),
self.image_width,
self.image_height,
camera_keyword)
for camera_keyword in self.camera_keywords}
def set_collision_sensor(self):
self.collision_sensor = CollisionSensor(self.vehicle)
@property
def data_frame_number(self):
return self.data_frame_number_
@data_frame_number.setter
def data_frame_number(self, frame: int):
if self.data_frame_number is None or self.data_frame_number < frame:
self.data_frame_buffer.add(frame)
self.data_frame_number_ = frame
@property
def target_waypoint(self):
return self.target_waypoint_
@target_waypoint.setter
def target_waypoint(self, waypoint: carla.Waypoint):
if waypoint is None:
return
if waypoint.id not in self.waypoint_dict:
self.waypoint_buffer.add(waypoint.id)
self.waypoint_dict[waypoint.id] = waypoint
self.target_waypoint_ = waypoint
def fetch_image_frame(self, camera_keyword: str) -> Tuple[int, np.ndarray]:
if camera_keyword not in self.camera_sensor_dict:
raise KeyError('invalid camera index {}'.format(camera_keyword))
return self.camera_sensor_dict[camera_keyword].image_frame_number, \
self.camera_sensor_dict[camera_keyword].image_frame
def fetch_car_state(self) -> CarState:
transform = self.vehicle.get_transform()
velocity = self.vehicle.get_velocity()
angular_velocity = self.vehicle.get_angular_velocity()
acceleration = self.vehicle.get_acceleration()
return CarState(transform, velocity, angular_velocity, acceleration)
def save_stop(self, frame: int, stop: float, sub_goal: str):
if stop is not None:
self.stop_dict[frame] = stop, sub_goal
def save_cmd(self, frame: int, action_values: List[str]):
self.cmd_dict[frame] = action_values
def step_from_pilot(
self,
frame: int,
apply: bool = True,
update: bool = True,
inject: float = 0.0) -> Tuple[carla.Waypoint, RoadOption, DriveDataFrame]:
control_with_info: ControlWithInfo = self.agent.run_step(debug=False)
vehicle_control: carla.VehicleControl = control_with_info.control
vehicle_control.manual_gear_shift = False
car_state = self.fetch_car_state()
drive_data_frame = DriveDataFrame(car_state, control_with_info)
velocity = car_state.velocity
speed = 3.6 * math.sqrt(velocity.x ** 2 + velocity.y ** 2 + velocity.z ** 2)
if apply:
vehicle_control.steer += inject
# if abs(inject) > 1e-3 and abs(vehicle_control.steer - control_with_info.control.steer) < 1e-3:
# logger.error('failed to inject noise')
# print('{:+4.2f}, {:+4.2f}'.format(vehicle_control.throttle, vehicle_control.steer))
self.vehicle.apply_control(vehicle_control)
if update:
self.data_frame_number = frame
self.data_frame_dict[self.data_frame_number] = drive_data_frame
self.target_waypoint = control_with_info.waypoint
# assert control_with_info.has_waypoint
return control_with_info.waypoint, control_with_info.road_option, drive_data_frame
def step_from_control(
self,
frame: int,
vehicle_control: carla.VehicleControl,
apply: bool = True,
update: bool = True) -> None:
throttle_value = vehicle_control.throttle
if apply:
vehicle_control.manual_gear_shift = False
if throttle_value < 0.4:
vehicle_control.throttle = 0.4 # avoid stopping
# todo: implement PID controller
if self.data_frame_number is not None and self.data_frame_number in self.data_frame_dict:
velocity = self.data_frame_dict[self.data_frame_number].state.velocity
speed = 3.6 * math.sqrt(velocity.x ** 2 + velocity.y ** 2 + velocity.z ** 2)
logger.info('speed {:+5.3f}'.format(speed))
if speed > 20:
vehicle_control.throttle = 0.0
self.vehicle.apply_control(vehicle_control)
if update:
car_control = CarControl.load_from_vehicle_control(vehicle_control)
car_control.throttle = throttle_value
control_with_info = ControlWithInfo(control=car_control, road_option=RoadOption.VOID)
car_state = self.fetch_car_state()
drive_data_frame = DriveDataFrame(car_state, control_with_info)
self.data_frame_number = frame
self.data_frame_dict[self.data_frame_number] = drive_data_frame
def destroy(self):
destroy_actor(self.vehicle)
def __del__(self):
self.destroy()
def export_meta(self):
meta = {
'world_id': self.world.id,
'map_name': self.world.get_map().name,
'vehicle_id': self.vehicle.id,
'vehicle_type_id': self.vehicle.type_id,
'vehicle_color': self.vehicle.attributes['color']
}
with open(str(self.experiment_meta_path), 'w') as file:
json.dump(meta, file, indent=4)
def export_data(self):
logger.info('export data: {} data frames, {} waypoints'.format(
len(self.data_frame_buffer), len(self.waypoint_buffer)))
frame_strs = []
data_frame_numbers = sorted(self.data_frame_buffer)
for data_frame_number in data_frame_numbers:
frame_strs.append('{}:{}'.format(self.frame_str(data_frame_number), self.data_frame_dict[data_frame_number]))
with open(str(self.experiment_data_path), 'a') as file:
file.write('\n'.join(frame_strs) + '\n')
self.data_frame_buffer.clear()
waypoint_strs = []
for waypoint_id in self.waypoint_buffer:
waypoint_strs.append(str_from_waypoint(self.waypoint_dict[waypoint_id]))
with open(str(self.experiment_waypoint_path), 'a') as file:
file.write('\n'.join(waypoint_strs) + '\n')
self.waypoint_buffer.clear()
def export_eval_data(self, collided: bool, sentence) -> dict:
logger.info('export data: {} data frames'.format(len(self.data_frame_buffer)))
data_frame_numbers = sorted(self.data_frame_buffer)
if not data_frame_numbers:
return None
data_frame_range = data_frame_numbers[0], data_frame_numbers[-1] + 1
data_frame_strs = [str(self.data_frame_dict[f]) for f in data_frame_numbers]
stop_sub_goal_lists = [self.stop_dict[f] if f in self.stop_dict else (0.0, 'None') for f in data_frame_numbers]
if list(self.cmd_dict.keys()):
sentences = [self.cmd_dict[f] for f in data_frame_numbers]
else:
sentences = []
self.data_frame_buffer.clear()
return {
'sentence': sentence,
'frame_range': data_frame_range,
'collided': collided,
'data_frames': data_frame_strs,
'stop_frames': stop_sub_goal_lists,
'sentences': sentences
}
def show_game(
display,
font,
image,
clock,
road_option = None,
is_intersection = None,
extra_str: str = ''):
draw_image(display, image)
strs = ['{:5.3f}'.format(clock.get_fps())]
if road_option is not None:
strs += [road_option.name.lower()]
if is_intersection is not None:
strs += [str(is_intersection)]
if extra_str:
strs += [extra_str]
text_surface = font.render(', '.join(strs), True, (255, 255, 255))
display.blit(text_surface, (8, 10))
pygame.display.flip()
class GameEnvironment:
def __init__(self, args, agent_type: str, transform_index: int = 0):
self.args = args
self.transform_index = transform_index
set_random_seed(0)
self.agent_type = agent_type
self.evaluation = True if agent_type == 'evaluation' else False
self.client = None
self.world = None
self.agent = None
self.display = None
self.font = None
self.render_image = not args.no_rendering
self.show_image = args.show_game if self.render_image else False
self.client = carla.Client(args.host, args.port)
self.client.set_timeout(4.0)
self.world = self.client.get_world()
self.transforms = self.world.get_map().get_spawn_points()
random.shuffle(self.transforms)
if self.show_image:
import pygame
pygame.init()
self.display = pygame.display.set_mode((args.width, args.height), pygame.HWSURFACE | pygame.DOUBLEBUF)
self.font = get_font()
set_world_asynchronous(self.world)
clean_vehicles(self.world)
set_traffic_lights_green(self.world)
self.agent = SynchronousAgent(
world=self.world,
args=self.args,
transform=self.transforms[self.transform_index],
agent_type=self.agent_type,
render_image=self.render_image,
evaluation=self.evaluation)
assert self.world.get_settings().synchronous_mode
@property
def transform_index(self):
return self.transform_index_ % len(self.transforms)
@transform_index.setter
def transform_index(self, value: int):
self.transform_index_ = value
def show(self, image, clock, road_option = None, is_intersection = None, extra_str: str = ''):
assert self.show_image
show_game(self.display, self.font, image, clock, road_option, is_intersection, extra_str)
def run(self) -> None:
raise NotImplementedError