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Looking to roll the following ... !(1+1d10)e>3 ... where the 1 is added to the d10 before the
Explode operator is checked, but it adds the 1 after the explode checks the valid?
There is some issue with your command.
e is what we called a dice option. It's only work on dice, meaning the previous part of the command must finish with a dice result.
The result of "1d10" is a dice result.
The result of "1+1d10" is a number result.
Looking to roll the following ... !(1+1d10)e>3 ... where the 1 is added to the d10 before the
Explode operator is checked, but it adds the 1 after the explode checks the valid?
Example: https://discordapp.com/channels/500738737169235968/571745040137846784/609612407718936596
Am i writing this die roll wrong? Thoughts, feedback appreciated! ... Walts
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