- Use Open Sans as main skin font (Apache 2.0 license). To be able to select it from UI for various parts (e.g. chat window), copy content of
ttf
folder inside skin package to/planeshift/data/ttf
. - Use new Loot All icon to make ButtonTakeAll resource and use it for Take All button in the container window.
- Made attack queue slots in the info window visible again.
- Dialog window layout and text styles adjustments.
- Selected tab style updated to match new button highlight style
- Fixes to work with new PS client 0.6.3 release.
- Buddy window now have widget border - as it should be always in a HUD like Chat, Info, Shortcuts, etc.
- Buddy window Alias and Ignore buttons now have full labels, Ignore aligned right.
- Progressbars width in the Info window fixed - don't know when it get wrong?
- Reorder toolbar buttons in some styles - to make it more regular
- New "Two rows" toolbar style.
- Some toolbar tweaks to make show/hide button less buggy.
- Added AttackButton to the toolbar.
- Skin could be used with compiled client (fix issue #1).
- New dialog window mod.
- Added AttackQueueDisp widget to fix new PS client 0.6.1 crush then loading skin version 0.6.0-beta.
- AttackQueueDisp widget is hidded - attack queue is not used by now anyway.
- Custom active magic & shortcuts windows were disabled - need more work to explore and adapt new features.
- Skin version number now follows PS client's.
- Project moved to GitHub - check [releases] (https://github.com/roman-yagodin/PlaneShift.EnchantedElves/releases) to get new skin version!
- Quick fix release for PS 0.6.0 - just to be able to use Enchanted Elves with a new PS.
- Expect next relase with more sane changes in about a week.
- Button size in the new active magic window set to 32 - default 48 is hell of a large.
- Disable stats bars in the new shortcut window - no need to duplicate Info and Stats windows.
- Added extra width to skill value column to prevent partial hiding of values - and maybe, it need even more!
- Few extra items in a skill list, so more skills are visible at once.
- Filter button moved to the left of "X" in a window title.
- Removed useless tab buttons attachments and fixed tab button misplacement.
- Description textbox and skill list are same width.
- Experience bar height set equal to stamina bars.
- Reduced window borders - window now more compact.
- Added button to open Ignore window from Buddy.
- Minimalistic buttons style.
- No maximum height and width for both Buddy and Ignore.
- Make Ignore window more like Buddy (same button placement, style, window behaviour, etc.)
- Added tooltips for buttons.
- Debuff list are not resizable anymore and resizing of buff list is more predictable (no need to use PROPORTIONAL anchoring). Reason: I don't most people not theyr chars would feel comfortable with a wide list of active debuffs, so I hope that having 4-5 items in a debuff list is a sane value.
- Minimum window width are same with Buddy window, to simplify stacking.
- No maximum height and width for a window.
- "Switch to small / full inventory" buttons moved to the left of "X", which is more common and recognizable.
- New cursor based on classic cursor and eye icon from "Elves" art.
- A small collection of cursors from various skins are in "cursors" folder inside extras.zip
- Colors of all bars reverted to base from "Elves"
- Used more sensible quest icon for a "Scribe" resource, old icon now "Scribe_old"
- Some minor sync between control_styles.xml with control.xml
- Window title removed
- Added "Сlose" button on the book page with 'X' icon
- "Write" and "Save" buttons are relocated and use icons instead of text labels
- Book title now left-aligned and 2 pages in width - no more cutted titles!
- Book title now of "Bistre" color (almost black brown)
- "Prev Page" button tooltip now "Previous Page"
- One more line of text on a page
- Window title removed
- Added "Сlose" button on the book page with 'X' icon
- "Cancel" button marked as invisible - same as close button
- "Load" and "Save" buttons are relocated and use icons instead of text labels
- "Write Book" texture coordinates recalculated to keep original texture aspect
- Starting colors of progressbar's gradients now darker - gradients more visible
- Target HP, Health and Mana progressbars are now thicker (may be useful in the future)
- Stamina progressbars combined with Health and Mana
- Changed font family, size and color to make current time more visible
- Some tooltip text changed
- Removed right vertical decoration (tree) - makes a scrollbar more visible
- Character doll now bigger, camera distance set to 2.0 (does kra fit in it?)
- Added working "Switch to Small Inventory" button just bottom to "X"
- "View Item" button bigger and placed near right window border
- "Tria:" label now "Trias:" (like in Small Inventory window, maybe on the contrary is right?)
- Some position adjustments of widgets inside Inventory window
- Size of Inventory window slightly decreased
- "Back" slot tooltip now "Back", not "Back_inv"
- Added working "Switch to Full Inventory" button just bottom to "X"
- Size of Small Inventory window slightly decreased
- Added default text Study window "You have to read the book first!" to help new users
- Study window now resizable. WARNING: can lag on resize if contained text is big!
- Study window title now "Study Notes", not "Study notes:"
- Study window not keeping it's aspect ratio on resize
- Removed background image in bottom part of Widget options - make window style unified
- Fix Widget options scrollbars size and label positions
- Used original font for effect names - some users may find cupandtalon.ttf of size 11 almost unreadable
- Added tooltips to effect lists to "replace" Buff / Debuff labels
- Window title now "Active Effects", since not all effects have magical nature
- Active effects lists now stacked vertically
- Added resizing to window and proportional resizing to listboxes (not ideal, but acceptable)
- Buff / debuff labels removed - user can easily distinguish buffs and debuffs by color and location
- Column width set to 512 supress ugly horizontal scrolling for long effect names
- Changed font for effect names to cupandtalon.ttf (default is too boring, IMHO)
- Checkbox is invisible - you can set window popup behaviour in options
- Width of scrollbars set to 20 to fix wrong arrows placement
- Chat buttons width increased to hold "Channels" and "Whisper" labels
- Channels button tooltip set to "Channels", not "Chat"
- Inputbox height of slightly decreased
- All toolbar buttons relocated to 64x64 grid
- Active crystal button moved to (16,16) for all styles
- Set minimum icon size to 24
- style5 and style2 buttons reordered to separate social / system and other function
- Buttons are moved to the top-left and have fixed positions
- Some resizing and position adjustments
- Using "Brown (web)" color instead of "Red" for spellChecker