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Directory.Build.props
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Directory.Build.props
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<?xml version="1.0" encoding="utf-8"?>
<Project>
<!-- Common properties for all mods/projects -->
<PropertyGroup>
<Authors>RomenH</Authors>
<Copyright>2022 RomenH</Copyright>
<RepositoryUrl>https://github.com/romen-h/Neutronium</RepositoryUrl>
<GameLibsFolder>X:/Steam/SteamApps/common/OxygenNotIncluded/OxygenNotIncluded_Data/Managed</GameLibsFolder>
<ClearOutputDirectory>true</ClearOutputDirectory>
<CurrentGameVersion>535842</CurrentGameVersion>
<PreviousGameVersion>531669</PreviousGameVersion>
<TargetFramework>net48</TargetFramework>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|AnyCPU'">
<OutDir>bin</OutDir>
<Optimize>true</Optimize>
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup Condition="'$(UseRegistry)'=='True'">
<Compile Include="$(SolutionDir)Common/Registry.cs"/>
</ItemGroup>
<ItemGroup>
<Reference Include="Assembly-CSharp">
<HintPath>$(GameLibsFolder)/Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>$(GameLibsFolder)/Assembly-CSharp-firstpass.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>$(GameLibsFolder)/0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine">
<HintPath>$(GameLibsFolder)/UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>$(GameLibsFolder)/UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Newtonsoft.Json">
<HintPath>$(GameLibsFolder)/Newtonsoft.Json.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>