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Does mgslz have any plans to support Japanese roms? #1
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Hello, Augen!
If everything OK, I will modify source code, so you could build it and try yourself to extract full script. |
Thanks for the reply |
So I have build a tool with new command key: decompress instance as binary blocks. Check out attached exe and batch file with sample commands to unpack instance 0 and 1 as set of binary blocks: |
Thank you for your hard work I'll give you the Decode script file, name.txt, table.tbl. |
I'm not sure, that understood your question right. |
What you understood is correct I will attach a screenshot of the rom data. |
So, in Japan ROM MTE table starts at 0x1481FF and built mteDictionary should be inserted there. |
right. :D |
Hi, I am Augen working on localization of Korean game rom.
The dialogue output method is expected to be similar to the English version. However, I noticed that the "block", "message" and "MteDictionary" positions of the dialogue are different.
It is easy to work with the English version, but the number of characters that can be used is less than that of the Japanese version.
English font : 00
DFEF, F701~F7FFJapanese font : 00
Please make it to support Japanese roms.
I would like to help gamers in my country to play this game in Korean.
(Sorry for the poor English.)
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