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DragonBones ActionScript Runtime

Supported engines

How to use

  1. Make sure you have installed some Flash IDE such as Flash Builder.
  2. Create an ActionScript library project and include the DragonBones common source code.
  3. Import engine source code such as Starling source code and DragonBones Starling source code.
  4. Build project and have fun.

To learn more about

Release Notes

DragonBones data format

Copyright 2012-2016 The DragonBones Team.

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DragonBones ActionScript Runtime

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  • ActionScript 98.8%
  • AngelScript 1.2%