This message is sent from the host of a game to a client that is attempting to join the game when it is already full.
Type | Name | Description |
---|---|---|
int32 |
Game ID | The ID (code) of the game |
packed uint32 |
Disconnected Client ID | The ID of the client that was disconnected |
byte |
Disconnect Reason | The ID of the disconnect reason for why the client was disconnected |
Click here to view an example packet
01 # Reliable packet
0085 # Nonce
080004 # Hazel message (tag of 0x04 = RemovePlayer)
d3503f8a # Game ID: -1975562029 (REDSUS)
bdff0b # Disconnected Client ID: 196541
01 # Disconnect Reason: 1 (GAME_FULL)
This message is sent from the server to all clients in a game when another client leaves the game.
If two clients tried to join a game with one spot open, the host of the game will send this packet to the last client to join.
Type | Name | Description |
---|---|---|
int32 |
Game ID | The ID (code) of the game |
uint32 |
Disconnected Client ID | The ID of the client that was disconnected |
uint32 |
Host Client ID | The ID of the client that is now the current host of the game |
byte |
Disconnect Reason | The ID of the disconnect reason for why the client was disconnected |
Click here to view an example packet
01 # Reliable packet
0016 # Nonce
0d0004 # Hazel message (tag of 0x04 = RemovePlayer)
d3503f8a # Game ID: -1975562029 (REDSUS)
bdff0200 # Disconnected Client ID: 196541
48ff0200 # Host Client ID: 196424
00 # Disconnect Reason: 0 (EXIT_GAME)
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0x03
RemoveGame
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GameData