This message is sent by a client's PlayerPhysics
component when climbing a ladder.
Note: Each map has its own set of ladders and associated IDs that can be found here.
Note: This message is sent to and from all clients in a game via
0x05
GameData.
Type | Name | Description |
---|---|---|
byte |
Ladder ID | The ID of the ladder on which the player is climbing |
byte |
Sequence ID | A nonce used to prevent older messages from causing desynchronization |
Click here to view an example packet from a game on The Airship
01 # Reliable packet
01a4 # Nonce
0c0005 # Hazel message (tag of 0x05 = GameData)
d3503f8a # Game ID: -1975562029 (REDSUS)
050002 # Hazel message (tag of 0x02 = RPC)
bd01 # Sender (PlayerPhysics) Net ID: 189
1f # RPC Call ID: 31 (ClimbLadder)
05 # Ladder ID: 5 (Electrical to Main Hall)
02 # Sequence ID: 2
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0x1d
SetTasks
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UsePlatform