You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I was looking for some PS2 save format details (.psu, .max, .cbs), and I found your Cheat Device implementation. I ended up using it in my PS3 homebrew, Apollo Save Tool, to convert them to PSV. 👍
in case you still want to add PSV support, you can check the source code from my PSV converter tool: https://github.com/bucanero/psv-save-converter
the code includes the conversion from psu/max format to .psv, and also resigns the .psv file properly so it can be imported by a PS3.
it's in C, but it should be simple enough to use the code as a base for your C++ .psv class.
btw, you can also find the code in my Apollo Tool, but since the PS3 is big-endian there's a lot of endianness swapping around. The code from the basic psv-save-converter should be easier to use, as it assumes little-endian arch.
Add a class named
PSVFile
implementingISaveFile
for PSV files. Add support for using the class inSaveFileFactory::createSaveFile()
.This format is used by the PS2 emulator on PS3.
The text was updated successfully, but these errors were encountered: