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lockers.fos
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lockers.fos
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//
// FOnline: 2238
// Rotators
//
// lockers.fos
//
// Doors and keys stuff.
#include "_macros.fos"
#include "MsgStr.h"
#include "backend_h.fos"
#include "multihex_h.fos"
#include "utils_h.fos"
#define LOCKER_SOUND_RADIUS (15)
import void TryPickupContainer(Critter& cr, Item& locker) from "movable_container";
import void TryRotateContainer(Critter& cr, Item& locker) from "movable_container";
bool UseItemOnLocker(Critter& cr, Item& locker, Item& item) // Export
{
return true;
}
bool UseSkillOnLocker(Critter& cr, Item& locker, int skill) // Export
{
Map@ map = cr.GetMap();
if(!valid(map))
{
cr.SayMsg(SAY_NETMSG, TEXTMSG_GAME, STR_USE_NOTHING);
return true;
}
if(skill == SKILL_PICK_ON_GROUND)
{
return HandleLocker(cr, map, locker, false);
}
else if(skill == SK_STEAL)
{
if(locker.GetType() == ITEM_TYPE_CONTAINER && FLAG(locker.LockerCondition, LOCKER_ISOPEN))
cr.ShowContainer(null, locker, locker.Proto.GroundLevel ? TRANSFER_HEX_CONT_DOWN : TRANSFER_HEX_CONT_UP);
else
cr.SayMsg(SAY_NETMSG, TEXTMSG_GAME, STR_USE_NOTHING);
}
else if(skill == SK_LOCKPICK)
{
// NoOpen
/*if(!locker.Proto.Container_Changeble)
{
cr.SayMsg(SAY_NETMSG,TEXTMSG_GAME,STR_USE_NOTHING);
return true;
}*/
if(cr.Timeout[TO_SK_LOCKPICK] > 0)
{
cr.SayMsg(SAY_NETMSG, TEXTMSG_GAME, STR_SKILL_WEARINESS);
return true;
}
if(locker.LockerId == 0 || FLAG(locker.LockerCondition, LOCKER_ISOPEN))
{
cr.SayMsg(SAY_NETMSG, TEXTMSG_GAME, STR_USE_NOTHING);
return true;
}
int base = cr.Skill[SK_LOCKPICK] - locker.LockerComplexity;
uint8 mode = 0;
uint16 activePid = cr.GetSlotProto(SLOT_HAND1, mode).ProtoId;
Item@ lockpicks = _CritGetItemHand(cr);
if(valid(lockpicks) && lockpicks.Proto.Misc_ToolSkillNum == SK_LOCKPICK)
{
base += lockpicks.Proto.Misc_ToolSkillBonus;
if(Random(0, 30) == 0)
cr.DeleteItem(lockpicks.GetProtoId(), 1);
}
// Todo: PID_ELECTRONIC_LOCKPICKS, PID_ELEC_LOCKPICK_MKII
base = CLAMP(base, 0, 95);
if(base >= Random(1, 100))
{
if(locker.Proto.Container_Changeble && !LockerOpen(locker))
Log("ERR: something wrong with this locker: " + locker.MapId + "," + locker.HexX + "," + locker.HexY + " pid " + locker.GetProtoId());
locker.LockerId = 0;
locker.LockerComplexity = 0;
// TODO: OnOpen ??
if(locker.GetType() == ITEM_TYPE_CONTAINER)
cr.ShowContainer(null, locker, locker.Proto.GroundLevel ? TRANSFER_HEX_CONT_DOWN : TRANSFER_HEX_CONT_UP);
cr.StatBase[ST_EXPERIENCE] += 50;
LogExperience(cr, 50, SK_LOCKPICK, "Locker", locker.GetProtoId());
AddScore(cr, SCORE_CRACKER, 1);
}
else
{
cr.SayMsg(SAY_NETMSG, TEXTMSG_GAME, STR_SKILL_LOCKPICK_FAIL);
}
_SetTimeout(cr, TO_SK_LOCKPICK, LOCKPICK_TIMEOUT(cr));
}
else if(skill == SK_SCIENCE)
{
if(cr.IsPlayer() && cr.GetAccess() >= ACCESS_MODER)
cr.Say(SAY_NETMSG, "Complexity: " + locker.LockerComplexity + ", id: " + locker.LockerId);
TryPickupContainer(cr, locker);
}
else if(skill == SK_REPAIR)
{
TryRotateContainer(cr, locker);
}
else if(skill == SKILL_TAKE_ALL_CONT)
{
return false;
}
else
{
cr.SayMsg(SAY_NETMSG, TEXTMSG_GAME, STR_USE_NOTHING);
}
return true;
}
bool HandleLocker(Critter& cr, Map@ map, Item& locker, bool disregardKey) // export
{
if(locker.GetType() == ITEM_TYPE_DOOR)
{
// NoOpen
if(!locker.Proto.Container_Changeble)
{
cr.SayMsg(SAY_NETMSG, TEXTMSG_GAME, STR_USE_NOTHING);
return true;
}
// Check if something is blocking the door
if(FLAG(locker.LockerCondition, LOCKER_ISOPEN))
{
if(DoorIsBlocked(locker))
{
cr.SayMsg(SAY_NETMSG, TEXTMSG_GAME, STR_DOORWAY_BLOCKED);
return true;
}
}
// Check key
if(!FLAG(locker.LockerCondition, LOCKER_ISOPEN) && locker.LockerId != 0 &&
!FLAG(locker.LockerCondition, LOCKER_BROKEN) && !IsKeyAviable(cr, locker.LockerId) && !_CritHasExtMode(cr, MODE_EXT_TC_LEADER) && !disregardKey)
{
cr.SayMsg(SAY_NETMSG, TEXTMSG_GAME, STR_ITEM_LOCKER_NEED_KEY);
LockerBudge(locker);
return true;
}
// Change state
if(FLAG(locker.LockerCondition, LOCKER_ISOPEN))
{
LockerClose(locker);
OnClose(locker);
}
else
{
if(IsMultihex(locker))
{
if(IsMultihexBlocked(locker))
{
cr.Say(SAY_NETMSG, "Something or someone is blocking the door.");
LockerBudge(locker);
return true;
}
;
}
LockerOpen(locker);
if(IsAutoDoor(locker))
OnOpenAutoDoor(locker);
else
OnOpenDoor(locker);
}
}
else if(locker.GetType() == ITEM_TYPE_CONTAINER)
{
// Check key
if(!FLAG(locker.LockerCondition, LOCKER_ISOPEN) && locker.LockerId != 0 &&
!FLAG(locker.LockerCondition, LOCKER_BROKEN) && !IsKeyAviable(cr, locker.LockerId) && !disregardKey)
{
cr.SayMsg(SAY_NETMSG, TEXTMSG_GAME, STR_ITEM_LOCKER_NEED_KEY);
LockerBudge(locker);
return true;
}
// Is changeble
if(locker.Proto.Container_Changeble)
{
// Change state
if(FLAG(locker.LockerCondition, LOCKER_ISOPEN))
{
LockerClose(locker);
OnClose(locker);
}
else
{
LockerOpen(locker);
OnOpenContainer(locker);
cr.ShowContainer(null, locker, locker.Proto.GroundLevel ? TRANSFER_HEX_CONT_DOWN : TRANSFER_HEX_CONT_UP);
}
}
// No changeble
else
{
cr.ShowContainer(null, locker, locker.Proto.GroundLevel ? TRANSFER_HEX_CONT_DOWN : TRANSFER_HEX_CONT_UP);
}
}
return true;
}
bool IsKeyAviable(Critter& cr, uint lockerId) // Export
{
if(lockerId == 0)
return true;
if(_CritFingersDoorId(cr.Id) == lockerId || _CritEyesDoorId(cr.Id) == lockerId)
return true;
array<Item@> keys;
for(uint i = 0, j = cr.GetItemsByType(ITEM_TYPE_KEY, keys); i < j; i++)
if(keys[i].LockerId == lockerId)
return true;
if(_CritHasExtMode(cr, MODE_EXT_TC_LEADER))
return true;
return false;
}
uint GetKeyId(Critter& cr, uint lockerId) // Export
{
if(lockerId == 0 || _CritFingersDoorId(cr.Id) == lockerId || _CritEyesDoorId(cr.Id) == lockerId)
return 0;
array<Item@> keys;
for(uint i = 0, j = cr.GetItemsByType(ITEM_TYPE_KEY, keys); i < j; i++)
if(keys[i].LockerId == lockerId)
return keys[i].Id;
return 0;
}
void SwitchState(Item& locker) // Export
{
// Todo: show messages
if(locker.GetType() == ITEM_TYPE_DOOR || locker.GetType() == ITEM_TYPE_CONTAINER)
{
// Check open aviability
if(locker.Proto.Container_Changeble)
{
// Change state
if(FLAG(locker.LockerCondition, LOCKER_ISOPEN))
LockerClose(locker);
else
LockerOpen(locker);
}
}
}
// Automatic door handling
//
// Checks whether door with given pid should be closed automatically
//
// TODO: fill this list with others
bool IsAutoDoor(Item& door)
{
uint pid = door.GetProtoId();
// VC doors
return(pid == 3387 || pid == 3388 || pid == 3389 || pid == 3390 || pid == 3391 || pid == 3392
// VC gate
|| pid == 3337
// Vault doors
|| pid == 2018 || pid == 2019
// bos doors
|| pid == 2151 || pid == 2152 || pid == 2153
// elevator doors
|| pid == 2421 || pid == 2470
// wall-secret door
|| pid == 2195);
}
//
// Checks if item is container with doors
//
bool IsOpenableContainer(uint pid)
{
return pid == 42 || pid == 43 || pid == 44 ||
(pid >= 128 && pid <= 139) ||
(pid >= 188 && pid <= 189) ||
pid == 245 ||
(pid >= 367 && pid <= 370) ||
pid == 501 || pid == 502;
}
// Returns true if the door is blocked by something (typically a critter)
//
bool DoorIsBlocked(Item@ door)
{
if(!valid(door))
return false;
uint16 doorX = 0;
uint16 doorY = 0;
Map@ doorMap = door.GetMapPosition(doorX, doorY);
if(!valid(doorMap))
return false;
if(IsMultihex(door))
{
return IsMultihexBlocked(door);
}
else
{
if(!doorMap.IsHexPassed(doorX, doorY))
return true;
}
return false;
}
//
// Spawns event that will close door
//
void OnOpenAutoDoor(Item@ targetItem)
{
if(targetItem.Val5 != 0)
EraseTimeEvent(targetItem.Val5);
// // we don't store info about this event for now,
// // server can't load event handler, don't know why)
targetItem.Val5 = CreateTimeEvent(AFTER(REAL_SECOND(Random(10, 20))),
"e_CloseDoor", targetItem.Id, true);
}
//
// Spawns event that will close normal door (long time)
//
void OnOpenDoor(Item@ targetItem)
{
if(targetItem.Val5 != 0)
EraseTimeEvent(targetItem.Val5);
Map@ map = GetMap(targetItem.MapId);
if(valid(map) &&
(map.GetLocation().IsTown() ||
map.GetLocation().IsTCTown() ||
map.GetLocation().IsReplication()))
{
targetItem.Val5 = CreateTimeEvent(AFTER(REAL_MINUTE(Random(3, 6))),
"e_CloseDoor", targetItem.Id, true);
}
}
//
// Removes event
//
void OnClose(Item@ targetItem)
{
if(targetItem.Val5 != 0)
EraseTimeEvent(targetItem.Val5);
}
void OnOpenContainer(Item@ targetItem)
{
if(targetItem.Val5 != 0)
EraseTimeEvent(targetItem.Val5);
targetItem.Val5 = CreateTimeEvent(AFTER(REAL_MINUTE(Random(3, 6))),
"e_CloseDoor", targetItem.Id, true);
}
//
// Event handler that closes automatic doors
//
uint e_CloseDoor(array<uint>@ values)
{
_TIMEBEGIN;
Item@ item = GetItem(values[0]);
if(!valid(item))
return 0;
uint16 x = 0, y = 0;
Map@ map = item.GetMapPosition(x, y);
if(!valid(map))
return 0;
// Door are blocked by something
//
if(item.GetType() == ITEM_TYPE_DOOR && DoorIsBlocked(item))
return REAL_SECOND(3);
LockerClose(item);
item.Val5 = 0;
_TIMEEND;
return 0;
}
bool LockerClose(Item& item) // export
{
if(!item.LockerClose())
return false;
if(IsMultihex(item))
MultihexClose(item);
Map@ map = GetMap(item.MapId);
if(!valid(map))
return true;
string sound = item.GetType() == ITEM_TYPE_DOOR ? "SCDOORSA.ACM" : "ICCNTNRA.ACM";
sound[7] = item.Proto.SoundId;
map.PlaySound(sound, item.HexX, item.HexY, LOCKER_SOUND_RADIUS);
return true;
}
bool LockerOpen(Item& item) // export
{
if(!item.LockerOpen())
return false;
if(IsMultihex(item))
MultihexOpen(item);
Map@ map = GetMap(item.MapId);
if(!valid(map))
return true;
string sound = item.GetType() == ITEM_TYPE_DOOR ? "SODOORSA.ACM" : "IOCNTNRA.ACM";
sound[7] = item.Proto.SoundId;
map.PlaySound(sound, item.HexX, item.HexY, LOCKER_SOUND_RADIUS);
return true;
}
void LockerBudge(Item& item) // export
{
Map@ map = GetMap(item.MapId);
if(!valid(map))
return;
string sound = item.GetType() == ITEM_TYPE_DOOR ? "SLDOORSA.ACM" : "ILCNTNRA.ACM";
sound[7] = item.Proto.SoundId;
map.PlaySound(sound, item.HexX, item.HexY, LOCKER_SOUND_RADIUS);
}