You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Similar to RoughCanvas, RoughSVG will create an svg node
letrsvg=rough.svg(svgRoot,config);letrect=rsvg.rectangle(10,10,100,100);// now can add custom styles to noderect.classList.add('cool-rect');svgRoot.appendChild(rect);
The text was updated successfully, but these errors were encountered:
SVG would mean the possibility for CSS styling, hovering animation, clicky-clicky stuff, easy fix for the guy who wants to implement a snake game without reshaping his snake's individual chunks...
I'm actually, almost done.
One thing left to do is the best way to fill an arbitrary path with hachure. Should I draw them as I do with defined shapes or should I use a pattern fill. Just playing with it till I find the best fit.
Similar to RoughCanvas, RoughSVG will create an svg node
The text was updated successfully, but these errors were encountered: