Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Implement In-Device Audio #26

Open
13rac1 opened this issue Jan 23, 2015 · 0 comments
Open

Implement In-Device Audio #26

13rac1 opened this issue Jan 23, 2015 · 0 comments

Comments

@13rac1
Copy link
Member

13rac1 commented Jan 23, 2015

Audio is currently generated on the server and streamed to the devices. This reduces the complexity of client side code, but results in a host of issues including delays to due buffering or network latency, audio cut offs due to wifi or mobile data connections, and more. We should use standard game audio handling libraries to play the audio tracks.

Implementing this fuctionality requires work in all four codebases (Server Python, Web JavaScript, iOS and Android) This can be used as the primary Android issue, but sub-issues should be created for the specific features required.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Projects
None yet
Development

No branches or pull requests

1 participant