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OculusRiftView.m
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OculusRiftView.m
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//
// OculusRiftView.m
// OculusRiftPlayer
//
// Created by Junling Ma on 2015-05-28.
// Copyright (c) 2015 Junling.Ma. All rights reserved.
//
#import "OculusRiftView.h"
#import <OpenGL/gl.h>
#import "FrameBuffer.h"
void checkErrorAt(NSString*);
@interface OculusRiftView()
@property CVTimeStamp currentTime;
- (void) render;
@end
static CVReturn renderCallback(CVDisplayLinkRef displayLink,
const CVTimeStamp *inNow,
const CVTimeStamp *inOutputTime,
CVOptionFlags flagsIn,
CVOptionFlags *flagsOut,
void *displayLinkContext)
{
OculusRiftView *view = (__bridge OculusRiftView *)displayLinkContext;
view.currentTime = *inOutputTime;
[view render];
return kCVReturnSuccess;
}
@implementation OculusRiftView {
OculusRiftDevice *hmd;
SCNRenderer *leftEyeView;
SCNRenderer *rightEyeView;
SCNScene *scene;
Avatar *avatar;
NSMutableDictionary *eventHandlers;
BOOL cursorHidden;
CVDisplayLinkRef displayLink;
NSMutableArray *sceneModifiers;
dispatch_group_t renderGroup;
dispatch_queue_t leftRenderQueue;
dispatch_queue_t rightRenderQueue;
dispatch_semaphore_t updateLock;
BOOL updated;
}
@synthesize currentTime;
- (instancetype)initWithFrame:(NSRect)frameRect pixelFormat:(NSOpenGLPixelFormat *)format
{
self = [super initWithFrame:frameRect pixelFormat:format];
if (self == nil) return nil;
cursorHidden = YES;
[NSCursor hide];
eventHandlers = [NSMutableDictionary dictionary];
sceneModifiers = [NSMutableArray array];
self.openGLContext = [[NSOpenGLContext alloc] initWithFormat:format shareContext:nil];
[self.openGLContext makeCurrentContext];
hmd = [OculusRiftDevice getDevice];
[hmd configureOpenGL:8];
NSOpenGLContext *leftContext = [[NSOpenGLContext alloc] initWithFormat:self.pixelFormat shareContext:self.openGLContext];
leftEyeView = [SCNRenderer rendererWithContext:leftContext.CGLContextObj options:nil];
[leftContext makeCurrentContext];
leftEyeView.delegate = self;
NSOpenGLContext *rightContext = [[NSOpenGLContext alloc] initWithFormat:self.pixelFormat shareContext:self.openGLContext];
rightEyeView = [SCNRenderer rendererWithContext:rightContext.CGLContextObj options:nil];
[rightContext makeCurrentContext];
rightEyeView.delegate = self;
NSNumber *screenNumber = [hmd.screen.deviceDescription objectForKey:@"NSScreenNumber"];
CGDirectDisplayID displayID = screenNumber.intValue;
CVDisplayLinkCreateWithCGDisplay(displayID, &displayLink);
CVDisplayLinkSetOutputCallback(displayLink, renderCallback, (__bridge void *)self);
EventHandler *save = [EventHandler keyDownHandlerForKeyCode:1 modifiers:0 handler:^(NSEvent *event) {
[self.openGLContext makeCurrentContext];
NSImage *image = self.image;
static unsigned int index = 0;
NSBitmapImageRep *rep = [[image representations] objectAtIndex:0];
NSData *data = [rep representationUsingType:NSPNGFileType properties: nil];
NSString *filename = [[NSString stringWithFormat:@"~/Downloads/test%03d.png", index++] stringByExpandingTildeInPath];
[data writeToFile: filename atomically:NO];
}];
[self registerEventHandler:save];
renderGroup = dispatch_group_create();
updateLock = dispatch_semaphore_create(1);
leftRenderQueue = dispatch_queue_create("com.jma.OculusRiftPlayer.render.left", DISPATCH_QUEUE_SERIAL);
rightRenderQueue = dispatch_queue_create("com.jma.OculusRiftPlayer.render.right", DISPATCH_QUEUE_SERIAL);
return self;
}
- (void)setScene:(SCNScene *)aScene
{
scene = aScene;
leftEyeView.scene = scene;
rightEyeView.scene = scene;
}
- (void)setAvatar:(Avatar *)anAvatar
{
avatar = anAvatar;
leftEyeView.pointOfView = avatar.head.leftEye;
rightEyeView.pointOfView = avatar.head.rightEye;
}
- (void)play:(id)sender
{
CVDisplayLinkStart(displayLink);
}
- (void)stop:(id)sender
{
CVDisplayLinkStop(displayLink);
}
- (void) registerSceneModifier:(SceneModifier)modifier
{
[sceneModifiers addObject: modifier];
}
- (NSArray *)hitTest:(SCNVector3)point forEye:(EyeType)eye
{
SCNRenderer *renderer = (eye == EyeType_Left) ? leftEyeView : rightEyeView;
SCNVector3 screen = [renderer projectPoint:point];
return [renderer hitTest:NSMakePoint(screen.x, screen.y) options:nil];
}
- (void) render
{
updated = NO;
[hmd prepareFrame];
dispatch_group_async(renderGroup, leftRenderQueue, ^{
[leftEyeView render];
});
dispatch_group_async(renderGroup, rightRenderQueue, ^{
[rightEyeView render];
});
dispatch_group_wait(renderGroup, DISPATCH_TIME_FOREVER);
[self.openGLContext makeCurrentContext];
[hmd showFrame];
}
- (void)drawRect:(NSRect)dirtyRect
{
if (!CVDisplayLinkIsRunning(displayLink)) {
[self.openGLContext makeCurrentContext];
glClearColor(0, 0, 0, 0);
glClear(GL_COLOR_BUFFER_BIT);
}
}
#pragma mark -
#pragma mark renderer delegate
- (EyeType) eyeForRenderer:(id<SCNSceneRenderer>)renderer
{
if (renderer == leftEyeView)
return EyeType_Left;
return EyeType_Right;
}
- (void)renderer:(id<SCNSceneRenderer>)aRenderer updateAtTime:(NSTimeInterval)time
{
dispatch_semaphore_wait(updateLock, DISPATCH_TIME_FOREVER);
if (!updated) {
for (SceneModifier modifier in sceneModifiers)
modifier(currentTime);
updated = YES;
[hmd updateEyeNode:avatar.head.leftEye forEye:EyeType_Left];
[hmd updateEyeNode:avatar.head.rightEye forEye:EyeType_Right];
}
dispatch_semaphore_signal(updateLock);
}
- (void)renderer:(id<SCNSceneRenderer>)aRenderer willRenderScene:(SCNScene *)scene atTime:(NSTimeInterval)time
{
CGLSetCurrentContext((CGLContextObj)aRenderer.context);
EyeType eye = [self eyeForRenderer:aRenderer];
[hmd bindFrameBufferForEye:eye];
}
- (void)renderer:(id<SCNSceneRenderer>)aRenderer didRenderScene:(SCNScene *)scene atTime:(NSTimeInterval)time
{
EyeType eye = [self eyeForRenderer:aRenderer];
[hmd unbindFrameBufferForEye:eye];
}
#pragma mark -
#pragma mark Event handlers
- (void) registerEventHandler:(EventHandler*)handler
{
if (handler == nil) return;
NSNumber *eventType = [NSNumber numberWithInteger:handler.eventType];
NSMutableArray *handlers = [eventHandlers objectForKey: eventType];
if (handlers == nil)
[eventHandlers setObject: [NSMutableArray arrayWithObject: handler] forKey: eventType];
else [handlers addObject: handler];
}
- (void) handleEvent:(NSEvent *)theEvent
{
NSNumber *eventType = [NSNumber numberWithInteger: theEvent.type];
NSArray *handlers = [eventHandlers objectForKey: eventType];
if (handlers != nil)
for (EventHandler *handler in handlers) {
if ([handler matchEvent:theEvent])
handler.handler(theEvent);
}
}
- (void) keyDown:(NSEvent *)theEvent
{
[self handleEvent: theEvent];
}
- (void) keyUp:(NSEvent *)theEvent
{
[self handleEvent: theEvent];
}
- (void) mouseDown:(NSEvent *)theEvent
{
[self handleEvent: theEvent];
}
- (void)mouseDragged:(NSEvent *)theEvent
{
[self handleEvent: theEvent];
}
- (void)mouseUp:(NSEvent *)theEvent
{
[self handleEvent: theEvent];
}
- (void) rightMouseDown:(NSEvent *)theEvent
{
[self handleEvent: theEvent];
}
- (void) rightMouseUp:(NSEvent *)theEvent
{
[self handleEvent: theEvent];
}
- (void) rightMouseDragged:(NSEvent *)theEvent
{
[self handleEvent: theEvent];
}
- (void)scrollWheel:(NSEvent *)theEvent
{
[self handleEvent: theEvent];
}
- (void)mouseMoved:(NSEvent *)theEvent
{
NSPoint mouseLoc = [NSEvent mouseLocation];
if (NSPointInRect(mouseLoc, hmd.screen.frame)) {
if (!cursorHidden) {
[NSCursor hide];
cursorHidden = YES;
}
[self handleEvent:theEvent];
} else {
if (cursorHidden) {
[NSCursor unhide];
cursorHidden = NO;
}
}
}
- (NSImage*) image
{
NSSize size = self.frame.size;
FrameBuffer *fb = [[FrameBuffer alloc] initWithSize:size];
[self.openGLContext makeCurrentContext];
[fb bind];
[self render];
[fb unbind];
return fb.image;
}
@end