/
Plugin.cs
70 lines (58 loc) 路 2.19 KB
/
Plugin.cs
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锘縰sing BeatSaberMarkupLanguage.GameplaySetup;
using IPA;
using IPA.Config.Stores;
using MultiplayerMirror.Core.Installers;
using MultiplayerMirror.UI;
using SiraUtil.Web.SiraSync;
using SiraUtil.Zenject;
using IPALogger = IPA.Logging.Logger;
namespace MultiplayerMirror
{
[Plugin(RuntimeOptions.DynamicInit)]
// ReSharper disable once ClassNeverInstantiated.Global
public class Plugin
{
public const string HarmonyId = "com.hippomade.multiplayermirror";
internal static PluginConfig Config { get; private set; } = null!;
internal static IPALogger? Log { get; private set; }
private HarmonyLib.Harmony? _harmony;
public Plugin() : base()
{
Config = new PluginConfig();
}
[Init]
public void Init(IPALogger logger, Zenjector zenjector, IPA.Config.Config config)
{
Log = logger;
_harmony = new HarmonyLib.Harmony(HarmonyId);
Config = config.Generated<PluginConfig>();
zenjector.UseMetadataBinder<Plugin>();
zenjector.UseLogger(logger);
zenjector.UseSiraSync(SiraSyncServiceType.GitHub, "roydejong", "BeatSaberMultiplayerMirror");
zenjector.Install<MpMirrorAppInstaller>(Location.App);
zenjector.Install<MpMirrorMenuInstaller>(Location.Menu);
zenjector.Install<MpMirrorMultiPlayerInstaller>(Location.MultiplayerCore);
}
[OnEnable]
public void OnEnable()
{
// Install Harmony patches
_harmony!.PatchAll();
// Add gameplay setup tab
GameplaySetup.instance.AddTab(
name: "Multiplayer Mirror",
resource: "MultiplayerMirror.UI.BSML.GameplaySetupPanel.bsml",
host: GameplaySetupPanel.instance,
menuType: MenuType.Online
);
}
[OnDisable]
public void OnDisable()
{
// Remove gameplay setup tab
GameplaySetup.instance.RemoveTab("Multiplayer Mirror");
// Remove Harmony patches
_harmony?.UnpatchSelf();
}
}
}