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This one might take a bit of thought... Junkbot and Junkbot Undercover have levels split into blocks of 15, arranged into 'buildings' or 'areas' on the menu.
There needs to be a UI component for this, but it's not super straight forward because the layout is very different between the two games.
Here's the building selection on Junkbot:
And here's the building (or I guess 'area') selection on Junkbot Undercover:
(It's probably obvious, but the gap in the 3D border in Undercover is similar to the look of the currently selected tab in the original Junkbot, if you get what I mean)
For now I suppose we could just have a simplistic UxComponent for either one, and think about extensibility when the time comes regarding custom levels/level packs.
The text was updated successfully, but these errors were encountered:
This one might take a bit of thought... Junkbot and Junkbot Undercover have levels split into blocks of 15, arranged into 'buildings' or 'areas' on the menu.
There needs to be a UI component for this, but it's not super straight forward because the layout is very different between the two games.
Here's the building selection on Junkbot:
![image](https://user-images.githubusercontent.com/13258281/102830368-17be9280-43e1-11eb-9320-51f51e2b4613.png)
And here's the building (or I guess 'area') selection on Junkbot Undercover:
![image](https://user-images.githubusercontent.com/13258281/102830403-27d67200-43e1-11eb-876c-cfa5f5feff7c.png)
(It's probably obvious, but the gap in the 3D border in Undercover is similar to the look of the currently selected tab in the original Junkbot, if you get what I mean)
For now I suppose we could just have a simplistic
UxComponent
for either one, and think about extensibility when the time comes regarding custom levels/level packs.The text was updated successfully, but these errors were encountered: