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Implement building selection UI component #14

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rozniak opened this issue Dec 21, 2020 · 0 comments
Open

Implement building selection UI component #14

rozniak opened this issue Dec 21, 2020 · 0 comments
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enhancement New feature or request

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@rozniak
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rozniak commented Dec 21, 2020

This one might take a bit of thought... Junkbot and Junkbot Undercover have levels split into blocks of 15, arranged into 'buildings' or 'areas' on the menu.

There needs to be a UI component for this, but it's not super straight forward because the layout is very different between the two games.

Here's the building selection on Junkbot:
image

And here's the building (or I guess 'area') selection on Junkbot Undercover:
image

(It's probably obvious, but the gap in the 3D border in Undercover is similar to the look of the currently selected tab in the original Junkbot, if you get what I mean)

For now I suppose we could just have a simplistic UxComponent for either one, and think about extensibility when the time comes regarding custom levels/level packs.

@rozniak rozniak added the enhancement New feature or request label Dec 21, 2020
@rozniak rozniak self-assigned this Dec 21, 2020
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