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help_axis.pd
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help_axis.pd
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#N canvas 539 116 736 637 10;
#X obj 8 17 cnv 15 680 40 empty empty Generative_series 20 12 0 14
-233017 -66577 0;
#X obj 303 21 cnv 15 380 40 empty empty ABS:rr_axis 20 20 0 24 -128992
-262144 0;
#X obj 29 448 rr_OUTdac~;
#X obj 30 558 rr_record~;
#X msg 193 532 rec01.wav;
#X text 309 510 1st toggle turn ON/OFF your Dsp. 2nd toggle visualize
the wave sound. Slide is for volume.;
#X text 309 550 You can record your performance. Put the name. It show
passing seconds while recording. Bang to reset., f 56;
#X obj 30 93 rr_density;
#X text 308 94 HOW TO: Use density to define how much times in seconds
you choose bang occures.;
#X text 309 430 Echo~ repeats sound (e1 \, e2 \, ...) every ms you
put as parameter and fade out. You can put multiples in sequence. You
can put 3rd attribute from 0-1 for feedback.;
#X obj 141 424 *~ 0.25;
#X obj 30 378 /~ 3;
#X msg 30 330 next \$1;
#X text 309 303 With fm you can generate a frequency modulated sound
\; 1st is carrier (0-127) \; 2nd is ratio for modulator (0-10) \; 3rd
modulation index (0-20) \; 4th timbre (0-1) \; 5th mix (0-1) \; 6th
attack in ms \; 7th release in ms \; 8th decay (1-8)., f 58;
#X obj 30 179 rr_axis;
#X obj 100 270 + 7;
#X obj 30 202 t f f f f f, f 24;
#X obj 171 270 + 14;
#X obj 30 270 - 12;
#X obj 65 225 pipe 50;
#X obj 100 248 pipe 100;
#X obj 135 225 pipe 150;
#X obj 171 247 pipe 200;
#X obj 30 306 + 50;
#X obj 183 155 random 2;
#X obj 183 178 t f f, f 8;
#X obj 183 201 + 3;
#X obj 228 200 + 10;
#X obj 65 270 + 0;
#X obj 135 270 + 0;
#X obj 30 158 t b b;
#X obj 30 401 rr_echo~ e1 600 0.5;
#X obj 30 354 clone 16 rr_fm~ 1 0.5 0.45 0.95 10 3000 2;
#X text 309 189 Axis returns a value of the axis for F/Sd/D area [See
axis theory of Bartok].;
#X connect 2 0 3 0;
#X connect 2 1 3 1;
#X connect 4 0 3 2;
#X connect 7 0 30 0;
#X connect 10 0 2 1;
#X connect 11 0 31 0;
#X connect 12 0 32 0;
#X connect 14 0 16 0;
#X connect 15 0 23 0;
#X connect 16 0 18 0;
#X connect 16 1 19 0;
#X connect 16 2 20 0;
#X connect 16 3 21 0;
#X connect 16 4 22 0;
#X connect 17 0 23 0;
#X connect 18 0 23 0;
#X connect 19 0 28 0;
#X connect 20 0 15 0;
#X connect 21 0 29 0;
#X connect 22 0 17 0;
#X connect 23 0 12 0;
#X connect 24 0 25 0;
#X connect 25 0 26 0;
#X connect 25 1 27 0;
#X connect 26 0 28 1;
#X connect 27 0 29 1;
#X connect 28 0 23 0;
#X connect 29 0 23 0;
#X connect 30 0 14 0;
#X connect 30 1 24 0;
#X connect 31 0 2 0;
#X connect 31 0 2 1;
#X connect 31 1 10 0;
#X connect 32 0 11 0;