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help_fm3.pd
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help_fm3.pd
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#N canvas 530 116 737 632 10;
#X obj 8 17 cnv 15 680 40 empty empty Generative_series 20 12 0 14
-233017 -66577 0;
#X obj 303 21 cnv 15 380 40 empty empty ABS:rr_fm3 20 20 0 24 -128992
-262144 0;
#X obj 29 425 rr_OUTdac~;
#X obj 30 535 rr_record~;
#X msg 193 509 rec01.wav;
#X text 309 485 1st toggle turn ON/OFF your Dsp. 2nd toggle visualize
the wave sound. Slide is for volume.;
#X text 309 550 You can record your performance. Put the name. It show
passing seconds while recording. Bang to reset.;
#X text 308 134 Choose how many elements in your sequence [num] then
[set].You can click [set] again for a new sequence. You can bang in
2nd inlet to [set]. 3rd inlet (2-6) how many repetitions of sequence
to bang out in 2nd outlet.;
#X obj 30 151 rr_play;
#X obj 30 84 tgl 15 0 empty empty empty 17 7 0 10 -262144 -1 -1 0 1
;
#X text 308 94 HOW TO: Use pulsa to define how much times in seconds
you choose bang occures.;
#X obj 81 391 rev1~;
#X floatatom 120 391 5 0 0 0 - - -;
#X msg 30 240 next \$1;
#X obj 81 368 lop~ 300;
#X obj 30 104 rr_pulsa 3 1;
#X obj 99 151 rr_play;
#X msg 99 240 next \$1;
#X obj 30 217 + 50;
#X obj 99 286 clone 4 rr_fm3~ 0.5 3 150 500 500 3;
#X obj 30 263 clone 4 rr_fm3~ 2 4 150 150 500 6;
#X obj 99 217 + 45;
#X text 339 265 Fm3 needs 7 arguments: 1st for cloning \; 2nd is harmonic
\; 3rd is amount \; 4th is attack \; 5th is sustain \; 6th is release
\; 7th is curve type \;, f 53;
#X obj 141 368 *~ 0.25;
#X obj 30 368 *~ 0.5;
#X obj 128 120 rr_trga 8 0 1 1;
#X connect 2 0 3 0;
#X connect 2 1 3 1;
#X connect 4 0 3 2;
#X connect 8 0 18 0;
#X connect 9 0 15 0;
#X connect 11 0 2 1;
#X connect 11 0 2 0;
#X connect 12 0 11 1;
#X connect 13 0 20 0;
#X connect 14 0 11 0;
#X connect 15 0 8 0;
#X connect 15 1 16 0;
#X connect 15 1 25 0;
#X connect 16 0 21 0;
#X connect 17 0 19 0;
#X connect 18 0 13 0;
#X connect 19 0 14 0;
#X connect 19 0 23 0;
#X connect 20 0 14 0;
#X connect 20 0 24 0;
#X connect 21 0 17 0;
#X connect 23 0 2 1;
#X connect 24 0 2 0;
#X connect 25 0 16 1;
#X connect 25 0 8 1;