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kcp2k

C# kcp for Unity.

  • Kcp.cs based on kcp.c v1.7, line-by-line translation to C#
  • Fixed WND_RCV bug from original kcp
  • Optional high level C# code for client/server connection handling
  • Optional high level Unreliable channel added
  • Optional where-allocation KcpClient/Server/Connection NonAlloc versions

Pull requests for bug fixes & tests welcome.

Unity

kcp2k works perfectly in netcore. where-allocation only works with Unity's mono sockets. In order to run the nonalloc tests, kcp2k remains a Unity project until Unity moves to netcore.

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  • C# 100.0%