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EnumerableExtensions.MinMaxBy.tt
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EnumerableExtensions.MinMaxBy.tt
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<#@ template debug="false" hostspecific="false" language="C#" #>
<#@ include file="$(SolutionDir)T4.Reusable\Autogenerated.ttinclude" #>
using System;
using System.Collections.Generic;
using JetBrains.Annotations;
namespace CodeJam.Collections
{
partial class EnumerableExtensions
{
<#
foreach (var info in new[]
{
new { Method = "MinBy", Operator = "<", Name = "minimum" },
new { Method = "MaxBy", Operator = ">", Name = "maximum" }
})
{
#>
#region <#= info.Method #>
<#
foreach (var type in new[] { "byte", "sbyte", "short", "ushort", "int", "uint", "long", "ulong", "float", "double", "decimal" })
{
var hasNaN = type == "float" || type == "double";
#>
#region <#= type #>
/// <summary>
/// Invokes a <paramref name="selector"/> on each element of a <paramref name="source"/>
/// and returns the item with minimum value.
/// </summary>
/// <typeparam name="TSource">The type of the elements of source.</typeparam>
/// <param name="source">A sequence of values to determine the minimum value of.</param>
/// <param name="selector">A transform function to apply to each element.</param>
/// <returns>The item with <#= info.Name #> value in the sequence.</returns>
[Pure]
public static TSource <#= info.Method #><TSource>(
[NotNull] this IEnumerable<TSource> source,
[NotNull, InstantHandle] Func<TSource, <#= type #>> selector)
{
Code.NotNull(source, nameof (source));
Code.NotNull(selector, nameof(selector));
TSource item;
using (var e = source.GetEnumerator())
{
<# if (hasNaN) {#>
<#=type#> value;
do
{
if (!e.MoveNext())
throw NoElementsException();
value = selector(e.Current);
}
while (<#=type#>.IsNaN(value));
<# }#>
<# else {#>
if (!e.MoveNext())
throw NoElementsException();
var value = selector(e.Current);
<# }#>
item = e.Current;
while (e.MoveNext())
{
var x = selector(e.Current);
if (x <#= info.Operator #> value)
{
value = x;
item = e.Current;
}
}
}
return item;
}
/// <summary>
/// Invokes a <paramref name="selector"/> on each element of a <paramref name="source"/>
/// and returns the item with minimum value.
/// </summary>
/// <typeparam name="TSource">The type of the elements of source.</typeparam>
/// <param name="source">A sequence of values to determine the minimum value of.</param>
/// <param name="selector">A transform function to apply to each element.</param>
/// <param name="defaultValue">Value returned if collection contains no not null elements.</param>
/// <returns>
/// The item with <#= info.Name #> value in the sequence or <typeparamref name="TSource"/> default value if
/// <paramref name="source"/> has no not null elements.
/// </returns>
[Pure]
public static TSource <#= info.Method #>OrDefault<TSource>(
[NotNull] this IEnumerable<TSource> source,
[NotNull, InstantHandle] Func<TSource, <#= type #>> selector,
TSource defaultValue = default (TSource))
{
Code.NotNull(source, nameof (source));
Code.NotNull(selector, nameof(selector));
TSource item;
using (var e = source.GetEnumerator())
{
<# if (hasNaN) {#>
<#=type#> value;
do
{
if (!e.MoveNext())
return defaultValue;
value = selector(e.Current);
}
while (<#=type#>.IsNaN(value));
<# }#>
<# else {#>
if (!e.MoveNext())
return defaultValue;
var value = selector(e.Current);
<# }#>
item = e.Current;
while (e.MoveNext())
{
var x = selector(e.Current);
if (x <#= info.Operator #> value)
{
value = x;
item = e.Current;
}
}
}
return item;
}
/// <summary>
/// Invokes a <paramref name="selector"/> on each element of a <paramref name="source"/>
/// and returns the item with minimum value.
/// </summary>
/// <typeparam name="TSource">The type of the elements of source.</typeparam>
/// <param name="source">A sequence of values to determine the minimum value of.</param>
/// <param name="selector">A transform function to apply to each element.</param>
/// <returns>The item with <#= info.Name #> value in the sequence.</returns>
[Pure]
public static TSource <#= info.Method #><TSource>(
[NotNull] this IEnumerable<TSource> source,
[NotNull, InstantHandle] Func<TSource, <#= type #>?> selector)
{
Code.NotNull(source, nameof (source));
Code.NotNull(selector, nameof(selector));
TSource item;
using (var e = source.GetEnumerator())
{
<#= type #>? value;
// Start off knowing that we've a non-null value (or exit here, knowing we don't)
// so we don't have to keep testing for nullity.
do
{
if (!e.MoveNext())
throw NoElementsException();
value = selector(e.Current);
}
<# if (hasNaN) {#>
while (<#=type#>.IsNaN(value.GetValueOrDefault(<#=type#>.NaN)));
<# } else {#>
while (!value.HasValue);
<# }#>
// Keep hold of the wrapped value, and do comparisons on that, rather than
// using the lifted operation each time.
var valueVal = value.GetValueOrDefault();
item = e.Current;
while (e.MoveNext())
{
var cur = selector(e.Current);
var x = cur.GetValueOrDefault();
// Do not replace & with &&. The branch prediction cost outweighs the extra operation
// unless nulls either never happen or always happen.
if (cur.HasValue & x <#= info.Operator #> valueVal)
{
valueVal = x;
item = e.Current;
}
}
}
return item;
}
/// <summary>
/// Invokes a <paramref name="selector"/> on each element of a <paramref name="source"/>
/// and returns the item with minimum value.
/// </summary>
/// <typeparam name="TSource">The type of the elements of source.</typeparam>
/// <param name="source">A sequence of values to determine the minimum value of.</param>
/// <param name="selector">A transform function to apply to each element.</param>
/// <param name="defaultValue">Value returned if collection contains no not null elements.</param>
/// <returns>
/// The item with <#= info.Name #> value in the sequence or <typeparamref name="TSource"/> default value if
/// <paramref name="source"/> has no not null elements.
/// </returns>
[Pure]
public static TSource <#= info.Method #>OrDefault<TSource>(
[NotNull] this IEnumerable<TSource> source,
[NotNull, InstantHandle] Func<TSource, <#= type #>?> selector,
TSource defaultValue = default (TSource))
{
Code.NotNull(source, nameof (source));
Code.NotNull(selector, nameof(selector));
TSource item;
using (var e = source.GetEnumerator())
{
<#= type #>? value;
// Start off knowing that we've a non-null value (or exit here, knowing we don't)
// so we don't have to keep testing for nullity.
do
{
if (!e.MoveNext())
return defaultValue;
value = selector(e.Current);
}
while (!value.HasValue);
// Keep hold of the wrapped value, and do comparisons on that, rather than
// using the lifted operation each time.
var valueVal = value.GetValueOrDefault();
item = e.Current;
while (e.MoveNext())
{
var cur = selector(e.Current);
var x = cur.GetValueOrDefault();
// Do not replace & with &&. The branch prediction cost outweighs the extra operation
// unless nulls either never happen or always happen.
if (cur.HasValue & x <#= info.Operator #> valueVal)
{
valueVal = x;
item = e.Current;
}
}
}
return item;
}
#endregion
<#
}
#>
#endregion
<#
}
#>
}
}