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Consider a way to provide hints on asset changes to player mechanics that aren't strictly part of a move. #45

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rsek opened this issue Jun 11, 2024 · 0 comments
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➕ enhancement New feature or request 📐 schema Affects the JSON schema, which is the "source of truth" for Datasworn
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rsek commented Jun 11, 2024

Example from SI (Construct):

You are a machine, and do not eat, drink, or breathe. You Endure Harm as normal, but restore health only when you Repair (spend 1 repair point to take +1 health, and 2 points to clear the wounded impact).

In this specific example, this could mean an override to moves associated with a player condition meter. That's not too hard on its own, but it'd be better if there was a structured, predictable way to override pretty much anything on the player character object -- there's a lot of mechanics that could be described this way.

May interact with #44 #29 #23

@rsek rsek added ➕ enhancement New feature or request 📐 schema Affects the JSON schema, which is the "source of truth" for Datasworn labels Jun 11, 2024
@rsek rsek added this to the v1.0.0 milestone Jun 11, 2024
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