Properties of the projectiles used by a given weapon. Used in the WeaponInfo type.
- StartSpeed (float)
The initial speed of the projectile in m/s.
- MaxSpeed (float)
The max speed of the projectile in m/s.
- Acceleration (float)
The acceleration of the projectile in m/s^2.
- FuseTime (unsigned int16)
The time that must pass before the projectile can explode if explosion.
- MaxThrowDist (float)
The max distance the projectile can be thrown in meters.
- Gravity (float)
The strength of gravity for the projectile (separate from global gravity) in m/s^2.
- Sound (int)
Unknown value. Likely the handle for the sound the projectile uses.
- Effect1 (unsigned int)
The id of the first effect the projectile uses.
- Effect2 (unsigned int)
The id of the second effect the projectile uses.
- Effect3 (unsigned int)
The id of the third effect the projectile uses.
- Effect4 (unsigned int)
The id of the fourth effect the projectile uses.
- Flags (unsigned int)
Unknown value.
- InaccurateFlight (float)
Unknown value.
- TimeUntilPropelled (float)
The time in seconds before the projectile starts getting accelerated.
- TimeUntilPropExpire (float)
Unknown value. Possibly the time until the projectiles propellant expires.
- TimeUntilDrop (float)
The time in seconds before the projectile starts falling towards the ground.
- DamageEffect (unsigned int)
Unknown value.