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test_Reward.py
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test_Reward.py
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# Copyright (c) 2019-2020, RTE (https://www.rte-france.com)
# See AUTHORS.txt
# This Source Code Form is subject to the terms of the Mozilla Public License, version 2.0.
# If a copy of the Mozilla Public License, version 2.0 was not distributed with this file,
# you can obtain one at http://mozilla.org/MPL/2.0/.
# SPDX-License-Identifier: MPL-2.0
# This file is part of Grid2Op, Grid2Op a testbed platform to model sequential decision making in power systems.
import os
import sys
import unittest
import numpy as np
import pdb
import warnings
import numbers
from abc import ABC, abstractmethod
from grid2op.tests.helper_path_test import *
from grid2op.Reward import *
from grid2op.MakeEnv import make
import warnings
warnings.simplefilter("error")
class TestLoadingReward(ABC):
def setUp(self):
with warnings.catch_warnings():
warnings.filterwarnings("ignore")
self.env = make("rte_case5_example", test=True, reward_class=self._reward_type())
self.action = self.env.action_space()
self.has_error = False
self.is_done = False
self.is_illegal = False
self.is_ambiguous = False
def tearDown(self):
self.env.close()
@abstractmethod
def _reward_type(self):
pass
def test_reward(self):
_, r_, _, _ = self.env.step(self.action)
assert isinstance(r_, numbers.Number)
assert issubclass(self._reward_type(), BaseReward)
class TestLoadingConstantReward(TestLoadingReward, unittest.TestCase):
def _reward_type(self):
return ConstantReward
class TestLoadingEconomicReward(TestLoadingReward, unittest.TestCase):
def _reward_type(self):
return EconomicReward
class TestLoadingFlatReward(TestLoadingReward, unittest.TestCase):
def _reward_type(self):
return FlatReward
class TestLoadingL2RPNReward(TestLoadingReward, unittest.TestCase):
def _reward_type(self):
return L2RPNReward
class TestLoadingRedispReward(TestLoadingReward, unittest.TestCase):
def _reward_type(self):
return RedispReward
class TestLoadingBridgeReward(TestLoadingReward, unittest.TestCase):
def _reward_type(self):
return BridgeReward
class TestLoadingL2RPNSandBoxScore(TestLoadingReward, unittest.TestCase):
def _reward_type(self):
return L2RPNSandBoxScore
class TestLoadingLinesCapacityReward(TestLoadingReward, unittest.TestCase):
def _reward_type(self):
return LinesCapacityReward
class TestDistanceReward(TestLoadingReward, unittest.TestCase):
def _reward_type(self):
return DistanceReward
def test_do_nothing(self):
self.env.reset()
dn_action = self.env.action_space({})
obs, r, d, info = self.env.step(dn_action)
max_reward = self.env._reward_helper.range()[1]
assert r == max_reward
def test_disconnect(self):
self.env.reset()
set_status = self.env.action_space.get_set_line_status_vect()
set_status[1] = -1
disconnect_action = self.env.action_space({"set_line_status": set_status})
obs, r, d, info = self.env.step(disconnect_action)
assert r < 1.0
def test_setBus2(self):
self.env.reset()
set_action = self.env.action_space({"set_bus": {"lines_or_id": [(0,2)]}})
obs, r, d, info = self.env.step(set_action)
assert r != 1.0
class TestLoadingGameplayReward(TestLoadingReward, unittest.TestCase):
def _reward_type(self):
return GameplayReward
class TestCombinedReward(TestLoadingReward, unittest.TestCase):
def _reward_type(self):
return CombinedReward
def test_add_reward(self):
cr = self.env._reward_helper.template_reward
assert cr is not None
cr.addReward("Gameplay", GameplayReward(), 1.0)
cr.addReward("Flat", FlatReward(), 1.0)
cr.initialize(self.env)
def test_remove_reward(self):
cr = self.env._reward_helper.template_reward
assert cr is not None
added = cr.addReward("Gameplay", GameplayReward(), 1.0)
assert added == True
removed = cr.removeReward("Gameplay")
assert removed == True
removed = cr.removeReward("Unknow")
assert removed == False
def test_update_reward_weight(self):
cr = self.env._reward_helper.template_reward
assert cr is not None
added = cr.addReward("Gameplay", GameplayReward(), 1.0)
assert added == True
updated = cr.updateRewardWeight("Gameplay", 0.5)
assert updated == True
updated = cr.updateRewardWeight("Unknow", 0.5)
assert updated == False
def test_combine_distance_gameplay(self):
cr = self.env._reward_helper.template_reward
assert cr is not None
added = cr.addReward("Gameplay", GameplayReward(), 0.5)
assert added == True
distance_reward = DistanceReward()
added = cr.addReward("Distance", distance_reward, 0.5)
assert added == True
self.env.reset()
cr.initialize(self.env)
set_action = self.env.action_space({"set_bus": {"lines_or_id": [(1,2)]}})
obs, r, d, info = self.env.step(set_action)
assert r < 1.0
def test_combine_simulate(self):
cr = self.env._reward_helper.template_reward
assert cr is not None
gr = GameplayReward()
gr.set_range(-21.0, 21.0)
added = cr.addReward("Gameplay", gr, 2.0)
assert added is True
self.env.change_reward(cr)
obs = self.env.reset()
assert self.env.reward_range == (-42, 42)
_, reward, done, info = obs.simulate(self.env.action_space({}))
assert done is False
assert reward == 42.0
if __name__ == "__main__":
unittest.main()