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raymaputil.py
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raymaputil.py
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import bpy
from bpy.types import Operator
from bpy_extras.object_utils import AddObjectHelper, object_data_add
from mathutils import Vector
from pathlib import Path
import json
import sys
import bmesh
def delete_scene_objects(scene=None):
"""Delete a scene and all its objects."""
#
# Sort out the scene object.
if scene is None:
# Not specified: it's the current scene.
scene = bpy.context.screen.scene
else:
if isinstance(scene, str):
# Specified by name: get the scene object.
scene = bpy.data.scenes[scene]
# Otherwise, assume it's a scene object already.
#
# Remove objects.
for object_ in scene.objects:
bpy.data.objects.remove(object_, True)
#
def ParseJsonVector2Array(jsonVectorArray):
returnList = []
for jsonVec in jsonVectorArray:
vec = Vector((float(jsonVec["x"]),float(jsonVec["y"])))
returnList.append(vec)
return returnList
def ParseJsonVector3Array(jsonVectorArray):
returnList = []
for jsonVec in jsonVectorArray:
vec = Vector((float(jsonVec["x"]),float(jsonVec["z"]),float(jsonVec["y"]))) # switch y and z
returnList.append(vec)
return returnList
def TriangleListToFaceList(trianglelist):
faceList = []
print("triangelist length: "+str(len(trianglelist)))
for i in range(int(len(trianglelist)/3)):
faceList.append([trianglelist[i*3+0], trianglelist[i*3+1], trianglelist[i*3+2]])
return faceList
def TriangleListToFaceList(trianglelist):
faceList = []
print("triangelist length: "+str(len(trianglelist)))
for i in range(int(len(trianglelist)/3)):
faceList.append([trianglelist[i*3+0], trianglelist[i*3+1], trianglelist[i*3+2]])
return faceList