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On the initial start of the application, if no ApplicationSettings exist, the UI-Scale for the application should be guessed based on the users system settings.
Most likely the relevant information can be determined from the Screen class in Unity.
The text was updated successfully, but these errors were encountered:
Base UI object scaling from Screen.height / Screen.width dynamically as opposed to using currentResolution or by grabbing from Display.systemWidth / Display.systemHeight.
Alternatively implement CanvasScaler to handle scaling (depends on strucutre of UI objects as to what is more reliable).
If time permits, I will have a read over the source and propose a PR unless project is dead/stalled?
On the initial start of the application, if no ApplicationSettings exist, the UI-Scale for the application should be guessed based on the users system settings.
Most likely the relevant information can be determined from the Screen class in Unity.
The text was updated successfully, but these errors were encountered: