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#ifndef RBX_ARGUMENTS_HPP
#define RBX_ARGUMENTS_HPP
#include <stdint.h>
#include "builtin/array.hpp"
#include "builtin/tuple.hpp"
namespace rubinius {
class Array;
class GarbageCollector;
class Arguments {
Symbol* name_;
Object* recv_;
Object* block_;
uint32_t total_;
Object** arguments_;
Tuple* argument_container_;
public:
Arguments(Symbol* name, Object* recv, Object* block, uint32_t total, Object** buffer)
: name_(name)
, recv_(recv)
, block_(block)
, total_(total)
, arguments_(buffer)
, argument_container_(0)
{}
Arguments(Symbol* name, Object* recv, uint32_t total, Object** buffer)
: name_(name)
, recv_(recv)
, block_(cNil)
, total_(total)
, arguments_(buffer)
, argument_container_(0)
{}
Arguments(Symbol* name, uint32_t total, Object** buffer)
: name_(name)
, recv_(cNil)
, block_(cNil)
, total_(total)
, arguments_(buffer)
, argument_container_(0)
{}
Arguments(Symbol* name)
: name_(name)
, recv_(cNil)
, block_(cNil)
, total_(0)
, arguments_(0)
, argument_container_(0)
{}
Arguments(Symbol* name, Array* ary)
: name_(name)
, recv_(cNil)
, block_(cNil)
{
use_array(ary);
}
Symbol* name() const {
return name_;
}
void set_name(Symbol* n) {
name_ = n;
}
Object* recv() const {
return recv_;
}
void set_recv(Object* val) {
recv_ = val;
}
Object* block() const {
return block_;
}
void set_block(Object* val) {
block_ = val;
}
Object* get_argument(uint32_t which) const {
return arguments_[which];
}
Object** arguments() const {
return arguments_;
}
Tuple* argument_container() const {
return argument_container_;
}
void update_argument_container(Tuple* obj);
uint32_t total() const {
return total_;
}
void use_argument(Object* obj) {
arguments_[0] = obj;
}
void use_array(Array* ary) {
use_tuple(ary->tuple(), ary->size(), ary->offset());
}
void use_tuple(Tuple* tup, uint32_t size, uint32_t offset) {
total_ = size;
arguments_ = tup->field + offset;
argument_container_ = tup;
}
void use_tuple(Tuple* tup, uint32_t size) {
use_tuple(tup, size, 0);
}
Tuple*& argument_container_location() {
return argument_container_;
}
Array* as_array(STATE);
void append(STATE, Array* ary);
void prepend(STATE, Array* ary);
void unshift(STATE, Object* val);
void unshift2(STATE, Object* val, Object* val2);
Object* shift(STATE);
};
}
#endif
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