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Penguin Dive #1522
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I thought this was an AS3 title, but apparently it isn't. I don't know exactly what got implemented in the last few builds to affect this change, but the double press of the spacebar is now working properly as of the 1/3/21 nightly. There must have been something in the AVM1 API. Anyway, the only thing that's a little derpy is the scoring, but I imagine that's probably inherent in how Rust handles floating points. |
Several milestones of progress have improved this game in my test bed. It turns out that #5900 was the last major piece of the puzzle. |
I thought this one may be worth posting separately, just as a good example for when development is further along in this space.
The primary issue seems to be event handlers "not being callable." It seems to be primarily onkeydown for the vanilla ones, and then this game also has what appear to be custom event handlers as well, such as onHitBoard, onHitBottom, so I guess I'd be curious if the roadmap also includes support for custom event handling. I also see setMask in there, which I see is being worked on. There are also issues with the judges' scores overflowing and not calculating appropriately. Appears to be some sort of float-int conversion problem. I can log a separate ticket for that if it happens to be deemed outside the AS3 umbrella, but it probably isn't.
penguindive.zip
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