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(I thought about putting this under the tracking issue, but since it was specific to a particular engine that might work on a subset of complete AS3, I decided to make a separate issue and let it be linked as blocking.)
I have a number of flash files which use a port of the Box2D physics engine to AS3. The simplest one is their engine demo, which I managed to grab while it was still available.
If this file can be made to work, it should unlock quite a number of other files as well. Other flash player projects have also found it a helpful test case for an AS3 implementation.
This will be a good test once we have working AS3 events and most of the existing display object types wired in. It doesn't appear to require much else.
Trying this file with master version ee52ce32, I am pleased to report it seems to work if I click through the AS3 warning. That said, the performance is significantly worse than the original flash -- where the library's entire point was to have good performance.
Based on this, I will leave it up to the team whether to close this or leave it open for further improvement.
For the record, box2d is very much a good target for optimization and I regularly use it to test improvement PRs :)
I'm gonna keep it open till it's remotely usable at real-time.
(I thought about putting this under the tracking issue, but since it was specific to a particular engine that might work on a subset of complete AS3, I decided to make a separate issue and let it be linked as blocking.)
I have a number of flash files which use a port of the Box2D physics engine to AS3. The simplest one is their engine demo, which I managed to grab while it was still available.
If this file can be made to work, it should unlock quite a number of other files as well. Other flash player projects have also found it a helpful test case for an AS3 implementation.
main_demo_21a.zip
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