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MSAA support #25

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HawkenKing opened this issue Dec 5, 2020 · 1 comment
Closed

MSAA support #25

HawkenKing opened this issue Dec 5, 2020 · 1 comment

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@HawkenKing
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HawkenKing commented Dec 5, 2020

would be nice to get anti-aliasing working without the framerate hit. For example 4x MSAA

Tested on Oculus Quest Browser

@Rufus31415
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Yes, on Quest the rendering is really bad. I've never tried MSAA. I'm surprised that the rendering is clean on all other platforms...
In my example scenes, I could enable MSAA on each Camera in Project Setting / Graphics.

Rufus31415 added a commit that referenced this issue Dec 15, 2020
#25 add MSAA support in samples
#24 create second camera with same parent as main camera
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