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Lightbox Solver #1826
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Something like this already exists if you wanted to look at the code to make something similar for Runelite. I personally use the first one because it hooks to the client and does it all for me after you run it in python. https://github.com/subjectivelyobjective/osrs-lightbox-solver |
I didn't know about the first one, but I did know about the second one. That's pretty cool. My solving logic is much like fletom's (except I attempt a solution after pressing each button as opposed to identifying the lights controlled for every button before attempting a solution). Thanks for the info. |
I'd probably only make it give a solution after you click every button. If it tries to solve it and fails after a click or two people will probably assume it's broken and submit a ticket/complain. |
It won't visibly fail if it doesn't immediately find a solution, it'll ask you to press the next button until it has enough information to solve the puzzle. Basically, the process is: "Press A" Many solutions will be known before H or even G are pressed, so it speeds the process up for the players by reducing the number of perceived steps needed to solve the puzzles most of the time. |
Since RuneLite solves most (all?) other clue scroll puzzles, I think it would be good if it could also solve a Lightbox (item name: Light box) from master clues.
I would like to work on this myself. I have already implemented the logic for a reasonably efficient solving pattern that attempts to find a solution after pressing each button (only guaranteeing a found solution after having pressed all buttons, but attempting a solution as soon as a new controlled set of lights is discovered). I'll submit a PR once I obtain a Light box in-game and can set up the visuals.
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