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[Request] Enable materials when pressing "select all" #72

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jellejurre opened this issue Oct 24, 2022 · 4 comments
Closed

[Request] Enable materials when pressing "select all" #72

jellejurre opened this issue Oct 24, 2022 · 4 comments

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@jellejurre
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I've been using this tool for years and only today did I learn it could copy materials. The fact that it doesn't do it by default, and especially that it doesn't do it if you go to "show all" and press "select all" baffles me. I was wondering if this feature could be turned on by default or when you press select all, so other don't have to follow my fate.

@rurre
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rurre commented Oct 24, 2022

It's not on by default because it doesn't make sense to copy stuff when not copying to a different version of the same avatar.
Defaults kinda follow a more general workflow where avatars are setup the same but aren't always the same.

At some point saving settings seems to have broken, despite me trying to fix them.
In general, you should be making use of fbx import settings to set materials there and presets for the import settings if you want to it for other avatars.

@jellejurre
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I do kinda get that, but to me it's a weird user experience when I press "show all", "select all" and not everything is copied over

Maybe change select all to select all components then or something, if it doesn't also select all fields of the components

@rurre
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rurre commented Oct 25, 2022 via email

@rurre
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rurre commented Dec 13, 2022

Try latest release. I potentially fixed selections not saving when opening/closing the tools or restarting unity. So if you tick material, it should stay on.

@rurre rurre closed this as completed Dec 13, 2022
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