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Audio.cpp
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Audio.cpp
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// RustyAL.cpp : Defines the entry point for the console application.
//
#include "stdafx.h"
#include "Audio.h"
#include "RLAudioManager.h"
#include "RLSoundEffect.h"
using RustyLib::Audio::SoundEffect;
namespace RustyLib
{
namespace Audio
{
bool InitialiseRustyAL(void )
{
//Establish a reference to the instance of AudioManager
RLAudioManager *audio;
audio = &RLAudioManager::Instance();
if(audio)
{
audio->Initialise();
return true;
}
else
{
return false;
}
}
void PlayBackgroundMusic(std::string name)
{
//Establish a reference to the instance of AudioManager
RLAudioManager *audio;
audio = &RLAudioManager::Instance();
if(audio)
{
audio->PlayBackgroundMusic(name);
}
}
void PlayBackgroundMusic(void )
{
//Establish a reference to the instance of AudioManager
RLAudioManager *audio;
audio = &RLAudioManager::Instance();
if(audio)
{
audio->PlayBackgroundMusic();
}
}
void PauseBackgroundMusic(void )
{
//Establish a reference to the instance of AudioManager
RLAudioManager *audio;
audio = &RLAudioManager::Instance();
if(audio)
{
audio->PauseBackgroundMusic();
}
}
void StopBackgroundMusic(void )
{
//Establish a reference to the instance of AudioManager
RLAudioManager *audio;
audio = &RLAudioManager::Instance();
if(audio)
{
audio->StopBackgroundMusic();
}
}
SoundEffect* PlaySoundEffect(std::string name, bool capture)
{
//Establish a reference to the instance of AudioManager
RLAudioManager *audio;
audio = &RLAudioManager::Instance();
if(audio)
{
return (SoundEffect*)audio->PlaySoundEffect(name, capture);
}
else
{
return 0;
}
}
void AddToAmbience(std::string name)
{
//Establish a reference to the instance of AudioManager
RLAudioManager *audio;
audio = &RLAudioManager::Instance();
if(audio)
{
audio->AddToAmbience(name);
}
}
void ClearAmbience(void )
{
//Establish a reference to the instance of AudioManager
RLAudioManager *audio;
audio = &RLAudioManager::Instance();
if(audio)
{
audio->ClearAmbience();
}
}
void Update(float timeStep)
{
//Establish a reference to the instance of AudioManager
RLAudioManager *audio;
audio = &RLAudioManager::Instance();
if(audio)
{
audio->Update(timeStep);
}
}
}
}