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It's quite difficult to make any useful abstractions over VRAM for all possible video modes, but I think that we can at least do a good effort if we focus on just one mode at a time.
My first thought is that we can make a sub-module for each display mode and then fill it with display helpers and constants relevant to that mode.
Are there other good options? I also had the idea to try and make TiledGraphics and BitmapGraphics traits that we implement onto empty structs that represent each display mode, but I think even among Tiled and Bitmap modes there's not quite enough similarity to make that very useful.
The text was updated successfully, but these errors were encountered:
It's quite difficult to make any useful abstractions over VRAM for all possible video modes, but I think that we can at least do a good effort if we focus on just one mode at a time.
My first thought is that we can make a sub-module for each display mode and then fill it with display helpers and constants relevant to that mode.
Are there other good options? I also had the idea to try and make TiledGraphics and BitmapGraphics traits that we implement onto empty structs that represent each display mode, but I think even among Tiled and Bitmap modes there's not quite enough similarity to make that very useful.
The text was updated successfully, but these errors were encountered: