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This repository has been archived by the owner on Jul 19, 2020. It is now read-only.
Currently, WorldPoint, CameraPoint, and the various triangulators all use 3d coordinates. This is not particularly numerically stable for coordinates which are far away in coordinate space. Additionally, triangulators natively output projective coordinates, and then they are divided by their W component to make the 3d coordinates in use in cv-core. This is not how it should be done. Everything should be changed to use projective coordinates.
The text was updated successfully, but these errors were encountered:
Currently, WorldPoint, CameraPoint, and the various triangulators all use 3d coordinates. This is not particularly numerically stable for coordinates which are far away in coordinate space. Additionally, triangulators natively output projective coordinates, and then they are divided by their W component to make the 3d coordinates in use in cv-core. This is not how it should be done. Everything should be changed to use projective coordinates.
The text was updated successfully, but these errors were encountered: