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[Feature Request]: cargo-3ds support #3522
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The crate is rustix |
Hmm, I suspect you're gonna have trouble running Winit on the 3DS, I don't think that one uses a window managing system that Winit supports? |
The 3DS uses raw frame buffers, which has been decided to be out-of-scope for winit. |
what do you propose i should use instead? preferably something that's interchangeable with existing winit code so it can be easily swapped between it and winit depending on the target? |
At one point we were talking about setting up a crate to deal with raw framebuffers. This also comes up when dealing with DRM/KMS on Linux, for instance. Then Admittedly this is pretty low-priority for us on the roadmap, as there are more pressing items to look into as well as very few people on the |
One of the dependencies of winit cannot compile under cargo-3ds. I can't remember which one it is off the top of my head, so I'll have to try to rebuild again either tonight after work or tomorrow. I asked about it on the Nintendo Homebrew Discord (https://discord.gg/C29hYvh), but I'm not sure that have experience with Rust and Winit
I'll send more info after I test again
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