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Feature: Progress wave #13
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That's an interesting idea. But, that would add an additional layer of responsibility/dependancy to the package and I believe would steer away from the definition of a UI library which I want this package to be. Letting the package handle only one thing is much better for users and to the people who maintain the package. Updating, adding new features is much easier this way if we have to deal with only single purpose. It's less error prone also. What you're suggesting can be an independant package though like flutter_sound as you say that would get the raw data for incoming audio. |
Ohk! I gotta take back the last statement that Screen.Recording.2022-01-02.at.1.32.19.PM.mov |
I believe
I believe, the above example solves the Progressive wave implementation. And also as you're assuming that maxDuration is responsible for showing the waveform but that's not correct. Samples are used to draw the I hope this clears you doubts on how you can use this package to implement your use case. So for now I'm closing the issue. |
I would like to create an audio wave during recording audio.
It would be cool to be able to put as sample a UInt8List as provided by
flutter_sound
or even pass a StreamController which gives the data. Instead of themaxDuration
and theelapsedDuration
it could have onlymaxDuration
which defines how much of the recorded stream is shown.The text was updated successfully, but these errors were encountered: