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tictactoe.c
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tictactoe.c
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//-----------------------------------
// Ryan Endacott
// Test tic tac toe program
//-----------------------------------
#include <stdio.h>
#define NUMROWS 4
#define NUMCOLS 5
#define WINCOND 3
// The preprocessor will not multiply these two, HOWEVER,
// The compiler will optimise so that the calculation should only occur once
// (probably/hopefully)
#define GRIDSPACES (NUMROWS * NUMCOLS)
#define TRUE 1
#define FALSE 0
// Function to see if someone has won after moving at position
int win(char board[NUMROWS][NUMCOLS], int position);
// Function to see if someone won horizontally
// Row and col are latest move space, curVal is value to check against
int horiz(char board[NUMROWS][NUMCOLS], int row, int col, char curVal);
// Function to see if someone won vertically
// Row and col are latest move space, curVal is value to check against
int vert(char board[NUMROWS][NUMCOLS], int row, int col, char curVal);
// Function to see if someone won positive diagonally
// Row and col are latest move space, curVal is value to check against
int posDiag(char board[NUMROWS][NUMCOLS], int row, int col, char curVal);
// Function to see if someone won negative diagonally
// Row and col are latest move space, curVal is value to check against
int negDiag(char board[NUMROWS][NUMCOLS], int row, int col, char curVal);
// Prints the board
void printBoard(char board[NUMROWS][NUMCOLS]);
// Resets the tic tac toe array to be all
// '-' characters
void reset(char board[NUMROWS][NUMCOLS]);
// Lets the current player have a turn
// Returns position of latest turn
int playerTurn(char board[NUMROWS][NUMCOLS], int player);
// Method to get a valid space to move to
int getValidSpace(char board[NUMROWS][NUMCOLS]);
// Returns min
int min (int x, int y);
// Returns max
int max (int x, int y);
int main(void)
{
// Init the board
char board[NUMROWS][NUMCOLS];
// Reset it
reset(board);
printBoard(board);
// Holds the winner
int winner = 0;
// Active player
int player = 1;
while(!winner)
{
// Player has a turn
int position = playerTurn(board, player);
if (win(board, position))
{
winner = player;
}
player = (player == 1) ? 2 : 1;
printf("\n\n");
printBoard(board);
}
printf("Congrats! Player %d has won!\n", winner);
return 0;
}
// Prints the board
void printBoard(char board[NUMROWS][NUMCOLS])
{
int row, col;
for (row = 0; row < NUMROWS; row++)
{
for (col = 0; col < NUMCOLS; col++)
{
printf("%c ", board[row][col] );
}
printf("\n");
}
}
// Resets the tic tac toe array to be all
// '-' characters
void reset(char board[NUMROWS][NUMCOLS])
{
int row;
int col;
for (row = 0; row < NUMROWS; row++)
{
for (col = 0; col < NUMCOLS; col++)
{
board[row][col] = '-';
}
}
}
// Function to see if someone has won after moving at position
int win(char board[NUMROWS][NUMCOLS], int position)
{
// Zero-indexed
position--;
// board[row][col] = row * NUMCOLS + col
int row = position / NUMCOLS;
int col = position % NUMCOLS;
// Value to check against to see if won
char curVal = board[row][col];
return horiz(board, row, col, curVal) ||
vert(board, row, col, curVal) ||
posDiag(board, row, col, curVal) ||
negDiag(board, row, col, curVal);
}
// Function to see if someone won horizontally
// Row and col are latest move space, curVal is value to check against
int horiz(char board[NUMROWS][NUMCOLS], int row, int col, char curVal)
{
// Only need to check within range of a possible win,
// Also must be in bounds
int endCol = min(col + WINCOND - 1, NUMCOLS - 1);
col = max(col - WINCOND + 1, 0);
int count = 0;
for (;col <= endCol; col++)
{
if (board[row][col] == curVal)
count++;
else
count = 0;
if (count == WINCOND)
return 1;
}
return 0;
}
// Function to see if someone won vertically
// Row and col are latest move space, curVal is value to check against
int vert(char board[NUMROWS][NUMCOLS], int row, int col, char curVal)
{
// Only need to check within range of a possible win,
// Also must be in bounds
int endRow = min(row + WINCOND - 1, NUMROWS - 1);
row = max(row - WINCOND + 1, 0);
int count = 0;
for (;row <= endRow; row++)
{
if (board[row][col] == curVal)
count++;
else
count = 0;
if (count == WINCOND)
return 1;
}
return 0;
}
// Function to see if someone won positive diagonally
// Row and col are latest move space, curVal is value to check against
int posDiag(char board[NUMROWS][NUMCOLS], int row, int col, char curVal)
{
// Set up endRow and endCol by setting to both to max possible
int endRow = min(row + WINCOND - 1, NUMROWS - 1);
int endCol = min(col + WINCOND - 1, NUMCOLS - 1);
// Then equalizing them to the max in bounds and on diag
int diff = min(endRow - row, endCol - col);
endRow = row + diff;
endCol = col + diff;
// Set up row and col the same way, both to min possible
row = max(row - WINCOND + 1, 0);
col = max(col - WINCOND + 1, 0);
// Then equalize to min in bounds and on diag
diff = min(endRow - row, endCol - col);
row = endRow - diff;
col = endCol - diff;
int count = 0;
// Because all are equalized, only one counter (row to endRow) should be needed
while (row <= endRow)
{
if (board[row][col] == curVal)
count++;
else
count = 0;
if (count == WINCOND)
return 1;
row++;
col++;
}
return 0;
}
// Function to see if someone won negative diagonally
// Row and col are latest move space, curVal is value to check against
int negDiag(char board[NUMROWS][NUMCOLS], int row, int col, char curVal)
{
// Set up endRow and endCol by setting one to max, other to min
int endRow = min(row + WINCOND - 1, NUMROWS - 1);
int endCol = max(col - WINCOND + 1, 0);
// Then equalizing them to the values such that they will both be in bounds and on the diag
int diff = min(endRow - row, col - endCol);
endRow = row + diff;
endCol = col - diff;
// Set up row and col the same way, both to best possible
row = max(row - WINCOND + 1, 0);
col = min(col + WINCOND - 1, NUMCOLS - 1);
// Then equalize to best in bounds and on diag
diff = min(endRow - row, col - endCol);
row = endRow - diff;
col = endCol + diff;
int count = 0;
// Because all are equalized, only one counter (row to endRow) should be needed
while (row <= endRow)
{
if (board[row][col] == curVal)
count++;
else
count = 0;
if (count == WINCOND)
return 1;
row++;
col--;
}
return 0;
return 0;
}
// Lets the current player have a turn
// Returns position of latest turn
int playerTurn(char board[NUMROWS][NUMCOLS], int player)
{
int input;
static int count = 1;
if (count <= 2) // Give instructions on first call for each player
{
printf("\n\n"
"In order to place a piece, press the number that corresponds to the desired place.\n"
"Ex: The numbers will be laid out as follows:\n"
"");
int i, j;
int count2 = 1;
for (i = 0; i < NUMROWS; i++)
{
for(j = 0; j < NUMCOLS; j++)
{
printf("%-3d", count2);
count2++;
}
printf("\n");
}
}
printf("\n\nPlayer %d's turn to move.\nPlease enter a move: ", player);
input = getValidSpace(board);
// Set char using pointer arithmetic to find the place
if (player == 1)
{
*(*board + input - 1) = 'X';
}
else
{
*(*board + input - 1) = 'O';
}
count++;
return input;
}
// Method to get a valid space to move to
int getValidSpace(char board[NUMROWS][NUMCOLS])
{
int input;
int valid = 0;
while(!valid)
{
scanf("%d", &input);
char currentVal = *(*board + input - 1);
if (input > 0 && input <= GRIDSPACES && currentVal == '-')
{
valid = 1;
}
else
{
printf("Input must be between 1 and %d.\n", GRIDSPACES);
printf("It must also be unoccupied.\n\n");
}
}
return input;
}
// Returns min
int min (int x, int y)
{
return (x > y) ? y : x;
}
// Returns max
int max (int x, int y)
{
return (x > y) ? x: y;
}