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Implement weaponry and armors to be more than just an item with a defense or offense rating. Ideas coming to mind include weapon types, or even having different damage types. These types will have differing effects depending depending on combat.
Damage Types
Blunt
Sharp
Magic
Ranged
We should also explore having weapons with Stat boosts be native to the engine as well. We should also handle this more elegantly than CID.
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