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Some build processes rebuild even if there are no changes #648

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kaetemi opened this issue Oct 5, 2021 · 2 comments
Open

Some build processes rebuild even if there are no changes #648

kaetemi opened this issue Oct 5, 2021 · 2 comments

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@kaetemi
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kaetemi commented Oct 5, 2021

2021-10-04-10-07-GMT_setup.log
2021-10-04-10-07-GMT_export.log
2021-10-04-14-54-GMT_build.zip
2021-10-04-14-58-GMT_install.zip

@kaetemi
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kaetemi commented Oct 5, 2021

>>> Optimize lightmaps <<<
DIR R:/pipeline/export/ecosystems/desert/shape_lightmap_not_optimized
DIR R:/pipeline/export/ecosystems/desert/shape_lightmap
DIR R:/pipeline/export/ecosystems/desert/shape_optimized
DIR R:/pipeline/export/ecosystems/desert/shape_tag
SKIP 307 / 307; DEST 308
RM R:/pipeline/export/ecosystems/desert/shape_lightmap/list_lm_8bit.txt
RM R:/pipeline/export/ecosystems/desert/shape_lightmap/log.log
RM R:/pipeline/export/ecosystems/desert/shape_lightmap/zonematerial-converted-154_dz_FY_inn_A_Table_B_01.txt

@kaetemi
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kaetemi commented Oct 5, 2021

-------
--- Build ig
-------
2021-10-04 14:32GMT

TOOL R:/distribution/nel_tools_win_x64/exec_timeout.exe
TOOL R:/distribution/ryzom_tools_win_x64/prim_export.exe
TOOL R:/distribution/nel_tools_win_x64/ig_elevation.exe
TOOL R:/distribution/nel_tools_win_x64/ig_add.exe
DIR Y:\ryzomnightly\leveldesign\workspace\continents\r2_roots/generated
>>> Prim IG: ON <<<
DIR R:/pipeline/export/continents/r2_roots/ig_elev_land_prim
DIR R:/pipeline/export/continents/r2_roots/zone_weld
DIR R:/leveldesign/world/r2_roots
DIR R:/leveldesign
DIR R:/code/ryzom/common/data_leveldesign/leveldesign/world_editor_files
CONFIG Y:\ryzomnightly\leveldesign\workspace\continents\r2_roots/generated/prim_export.cfg
DIR R:/graphics/primitive/r2_roots
>>> IG Elevation <<<
DIR R:/pipeline/export/continents/r2_roots/ligo_ig_land
DIR R:/pipeline/export/continents/r2_roots/ig_elev_land_ligo
UPDATE 5 / 367; SKIP 362 / 367; DEST 362
DETECT UPDATE IG->Elevated
WARNING MISSING R:/graphics/landscape/ligo/primes_racines/noise_r2_roots.tga
DETECT SKIP HeightMap->Elevated
DETECT SKIP Land->Elevated
DETECT DECIDE UPDATE
DIR R:/pipeline/export/continents/r2_roots/ligo_ig_land
DIR R:/pipeline/export/continents/r2_roots/ig_elev_land_ligo
DIR R:/graphics/landscape/ligo/primes_racines
CONFIG Y:\ryzomnightly\leveldesign\workspace\continents\r2_roots/generated/ig_elevation.cfg
>>> IG Elevation <<<
DIR R:/pipeline/export/continents/r2_roots/ig_static_land
DIR R:/pipeline/export/continents/r2_roots/ig_elev_land_static
SKIP 0 / 0; DEST 0
DETECT SKIP IG->Elevated
WARNING MISSING R:/graphics/landscape/ligo/primes_racines/noise_r2_roots.tga
DETECT SKIP HeightMap->Elevated
DETECT SKIP Land->Elevated
DETECT DECIDE SKIP
SKIP *
>>> Merge land IGs <<<
DIR R:/pipeline/export/continents/r2_roots/ig_temp_land_merge
DIR R:/pipeline/export/continents/r2_roots/ig_land
DIR R:/pipeline/export/continents/r2_roots/ig_elev_land_prim
DIR R:/pipeline/export/continents/r2_roots/ig_elev_land_ligo
DIR R:/pipeline/export/continents/r2_roots/ig_elev_land_static
MERGE 132_HM.ig
MERGE 132_HN.ig
MERGE 132_HP.ig
MERGE 132_HQ.ig
MERGE 132_HR.ig
MERGE 132_HT.ig

UPDATE 5 / 367; SKIP 362 / 367; DEST 362
DETECT UPDATE IG->Elevated

@kaetemi kaetemi added this to the Ryzom Core 4.1 milestone Feb 22, 2022
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