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Lots of Repeated crashes when creating floors and moving holes in wall #357
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In blender's preferences->interface enable "developper extras", |
Hi, thanks for the quick response, this does seemed to have improved things, but as I'm rebuilding my project ( kitchen ) when adding the floor I've crashed again but this time its given me a callstack which I've pasted below Translated Report (Full Report Below)Process: Blender [1071] Date/Time: 2023-02-06 20:56:23.1145 +0000 Time Awake Since Boot: 1800 seconds System Integrity Protection: enabled Crashed Thread: 15 Exception Type: EXC_CRASH (SIGABRT) Application Specific Information: Thread 0:: Dispatch queue: com.apple.main-thread Thread 1: Thread 2: Thread 3: Thread 4: Thread 5: Thread 6: Thread 7: Thread 8: Thread 9:: caulk.messenger.shared:17 Thread 10: Thread 11: Thread 12: Thread 13: Thread 14: Thread 15 Crashed: Thread 16: Thread 17:: com.apple.audio.IOThread.client Thread 18:: com.apple.NSEventThread Thread 19: Thread 20: Thread 21: Thread 22: Thread 23: Thread 24: Thread 25: Thread 26: Thread 15 crashed with ARM Thread State (64-bit): Binary Images: External Modification Summary: VM Region Summary:
REGION TYPE SIZE COUNT (non-coalesced) Full Report{"app_name":"Blender","timestamp":"2023-02-06 20:56:24.00 +0000","app_version":"3.4.0","slice_uuid":"58b7d6eb-d729-31b3-a449-9bc9b7921b64","build_version":"3.4.0 2022-12-07","platform":1,"bundleID":"org.blenderfoundation.blender","share_with_app_devs":1,"is_first_party":0,"bug_type":"309","os_version":"macOS 13.1 (22C65)","roots_installed":0,"name":"Blender","incident_id":"7CC560EA-D4F8-4DAE-9443-CB22684A233F"} }
], ] Model: MacBookPro17,1, BootROM 8419.60.44, proc 8:4:4 processors, 16 GB, SMC |
another crash dump in case it helps Translated Report (Full Report Below)Process: Blender [1294] Date/Time: 2023-02-06 21:19:53.1548 +0000 Time Awake Since Boot: 3200 seconds System Integrity Protection: enabled Crashed Thread: 13 Exception Type: EXC_BREAKPOINT (SIGTRAP) Termination Reason: Namespace SIGNAL, Code 5 Trace/BPT trap: 5 Application Specific Information: Thread 0:: Dispatch queue: com.apple.main-thread Thread 1: Thread 2: Thread 3: Thread 4: Thread 5: Thread 6: Thread 7: Thread 8: Thread 9:: caulk.messenger.shared:17 Thread 10: Thread 11: Thread 12: Thread 13 Crashed: Thread 14: Thread 15: Thread 16: Thread 17:: com.apple.audio.IOThread.client Thread 18:: com.apple.NSEventThread Thread 19: Thread 20: Thread 21: Thread 22: Thread 23: Thread 24: Thread 13 crashed with ARM Thread State (64-bit): Binary Images: External Modification Summary: VM Region Summary:
REGION TYPE SIZE COUNT (non-coalesced) Full Report{"app_name":"Blender","timestamp":"2023-02-06 21:19:53.00 +0000","app_version":"3.4.0","slice_uuid":"58b7d6eb-d729-31b3-a449-9bc9b7921b64","build_version":"3.4.0 2022-12-07","platform":1,"bundleID":"org.blenderfoundation.blender","share_with_app_devs":1,"is_first_party":0,"bug_type":"309","os_version":"macOS 13.1 (22C65)","roots_installed":0,"name":"Blender","incident_id":"AE765532-6290-4115-A39D-0B36251EF6DA"} }
], ] Model: MacBookPro17,1, BootROM 8419.60.44, proc 8:4:4 processors, 16 GB, SMC |
Archipack version:2.5.1
Blender version:3.4
Os version:Ventura 13.1 ( Apple M1 )
Description of the issue: When moving a hole in wall or creating a floor there is a high chance of crashing. This has increased as the scene has got more complex to the point that it is virtually 100% with my current scene.
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