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As I understand you killed objc-cocos2d, fiber2d is too raw to use in serious projects (it even becomes a hell to run demo project).
Could you suggest an alternative with objc/swift programming?
The text was updated successfully, but these errors were encountered:
As I understand you killed objc-cocos2d, fiber2d is too raw to use in serious projects (it even becomes a hell to run demo project).
Could you suggest an alternative with objc/swift programming?
The text was updated successfully, but these errors were encountered: