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precompiled.h
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/
precompiled.h
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#pragma once
// C
#include <string.h>
#include <stdarg.h>
#include <stdlib.h>
#include <stdio.h>
#include <string.h> // for strncpy(), etc
// C++
#include <vector> // std::vector
// platform defs
#include <platform.h>
// cssdk
#include <extdll.h>
#include <eiface.h>
#include <cbase.h>
#include <pm_defs.h>
#include <pm_movevars.h>
#include <com_progdefs.h>
#include <gamerules.h>
// metamod SDK
#include <meta_api.h>
// regamedll API
#include <regamedll_api.h>
#include "mod_regamedll_api.h"
// rehlds API
#include <rehlds_api.h>
#include "mod_rehlds_api.h"
// VTC API
#include <vtc_api.h>
#include "mod_vtc_api.h"
// Reunion API
#include <reunion_api.h>
#include "mod_reunion_api.h"
// AmxModX API
#include "amxxmodule.h"
// reapi main
#include "main.h"
#include "reapi_utils.h"
#include "api_config.h"
#include "hook_manager.h"
#include "hook_callback.h"
#include "member_list.h"
// natives
#include "natives_hookchains.h"
#include "natives_members.h"
#include "natives_misc.h"
#include "natives_addons.h"
#include "natives_helper.h"