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hook_callback.cpp
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hook_callback.cpp
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#include "precompiled.h"
hookctx_t* g_hookCtx = nullptr;
CTempStrings hookctx_t::s_temp_strings;
/*
* ReHLDS functions
*/
void SV_StartSound(IRehldsHook_SV_StartSound *chain, int recipients, edict_t *entity, int channel, const char *sample, int volume, float attenuation, int fFlags, int pitch)
{
auto original = [chain](int _recipients, int _entity, int _channel, const char *_sample, int _volume, float _attenuation, int _fFlags, int _pitch)
{
chain->callNext(_recipients, edictByIndexAmx(_entity), _channel, _sample, _volume, _attenuation, _fFlags, _pitch);
};
callVoidForward(RH_SV_StartSound, original, recipients, indexOfEdict(entity), channel, sample, volume, attenuation, fFlags, pitch);
}
void SV_DropClient(IRehldsHook_SV_DropClient *chain, IGameClient *cl, bool crash, const char *fmt)
{
auto original = [chain](int _cl, bool _crash, const char *_fmt)
{
chain->callNext(g_RehldsSvs->GetClient(_cl - 1), _crash, _fmt);
};
callVoidForward(RH_SV_DropClient, original, cl->GetId() + 1, crash, fmt);
}
void SV_ActivateServer(IRehldsHook_SV_ActivateServer *chain, int runPhysics)
{
auto original = [chain](int _runPhysics)
{
chain->callNext(_runPhysics);
};
callVoidForward(RH_SV_ActivateServer, original, runPhysics);
}
void Cvar_DirectSet(IRehldsHook_Cvar_DirectSet *chain, cvar_t *var, const char *value)
{
auto original = [chain](cvar_t *_var, const char *_value)
{
chain->callNext(_var, _value);
};
callVoidForward(RH_Cvar_DirectSet, original, var, value);
}
void SV_WriteFullClientUpdate_AMXX(SV_WriteFullClientUpdate_t *data, IGameClient *client, size_t buffer, IGameClient *receiver)
{
auto original = [data](int _client, size_t _buffer, int _receiver)
{
data->m_chain->callNext(g_RehldsSvs->GetClient(_client - 1), (char *)_buffer, data->m_args.maxlen, data->m_args.message, g_RehldsSvs->GetClient(_receiver - 1));
};
callVoidForward(RH_SV_WriteFullClientUpdate, original, client->GetId() + 1, buffer, receiver ? receiver->GetId() + 1 : AMX_NULLENT);
}
void SV_WriteFullClientUpdate(IRehldsHook_SV_WriteFullClientUpdate *chain, IGameClient *client, char *buffer, size_t maxlen, sizebuf_t *sb, IGameClient *receiver)
{
SV_WriteFullClientUpdate_args_t args(sb, maxlen);
SV_WriteFullClientUpdate_t data(chain, args);
SV_WriteFullClientUpdate_AMXX(&data, client, (size_t)buffer, receiver);
}
void Con_Printf(IRehldsHook_Con_Printf *chain, const char *string)
{
auto original = [chain](const char *_string)
{
chain->callNext(_string);
};
callVoidForward(RH_Con_Printf, original, string);
}
ENTITYINIT GetEntityInit(IRehldsHook_GetEntityInit *chain, char *classname)
{
auto original = [chain](char *_classname)
{
return chain->callNext(_classname);
};
return callForward<ENTITYINIT>(RH_GetEntityInit, original, classname);
}
void ClientConnected(IRehldsHook_ClientConnected* chain, IGameClient* cl)
{
auto original = [chain](int client)
{
chain->callNext(g_RehldsSvs->GetClient(client - 1));
};
callVoidForward(RH_ClientConnected, original, cl->GetId() + 1);
}
void SV_ConnectClient(IRehldsHook_SV_ConnectClient *chain)
{
auto original = [chain]()
{
chain->callNext();
};
callVoidForward(RH_SV_ConnectClient, original);
}
void SV_EmitPings_AMXX(SV_EmitPings_t* data, IGameClient* cl)
{
auto original = [data](int _cl)
{
data->m_chain->callNext(g_RehldsSvs->GetClient(_cl - 1), data->m_args.message);
};
callVoidForward(RH_SV_EmitPings, original, cl->GetId() + 1);
}
void SV_EmitPings(IRehldsHook_SV_EmitPings *chain, IGameClient *cl, sizebuf_t *msg)
{
SV_EmitPings_args_t args(cl, msg);
SV_EmitPings_t data(chain, args);
SV_EmitPings_AMXX(&data, cl);
}
edict_t *ED_Alloc(IRehldsHook_ED_Alloc* chain)
{
auto original = [chain]()
{
return indexOfEdict(chain->callNext());
};
return edictByIndexAmx(callForward<size_t>(RH_ED_Alloc, original));
}
void ED_Free(IRehldsHook_ED_Free* chain, edict_t *entity)
{
auto original = [chain](int _entity)
{
chain->callNext(edictByIndexAmx(_entity));
};
callVoidForward(RH_ED_Free, original, indexOfEdict(entity));
}
bool SV_AllowPhysent(IRehldsHook_SV_AllowPhysent* chain, edict_t* check, edict_t* sv_player)
{
auto original = [chain](int _check, int _sv_player)
{
return chain->callNext(edictByIndexAmx(_check), edictByIndexAmx(_sv_player));
};
return callForward<bool>(RH_SV_AllowPhysent, original, indexOfEdict(check), indexOfEdict(sv_player));
}
int SV_CheckUserInfo(IRehldsHook_SV_CheckUserInfo *chain, netadr_t *adr, char *userinfo, qboolean bIsReconnecting, int iReconnectSlot, char *name)
{
auto original = [chain](netadr_t *_adr, char *_userinfo, qboolean _bIsReconnecting, int _iReconnectSlot, char *_name)
{
return chain->callNext(_adr, _userinfo, _bIsReconnecting, _iReconnectSlot, _name);
};
return callForward<int>(RH_SV_CheckUserInfo, original, adr, userinfo, bIsReconnecting, iReconnectSlot, name);
}
int PF_precache_generic_I(IRehldsHook_PF_precache_generic_I *chain, const char *s)
{
auto original = [chain](const char *_s)
{
return chain->callNext(_s);
};
return callForward<int>(RH_PF_precache_generic_I, original, s);
}
int PF_precache_model_I(IRehldsHook_PF_precache_model_I *chain, char *s)
{
auto original = [chain](char *_s)
{
return chain->callNext(_s);
};
return callForward<int>(RH_PF_precache_model_I, original, s);
}
int PF_precache_sound_I(IRehldsHook_PF_precache_sound_I *chain, const char *s)
{
auto original = [chain](const char *_s)
{
return chain->callNext(_s);
};
return callForward<int>(RH_PF_precache_sound_I, original, s);
}
unsigned short EV_Precache_AMXX(EventPrecache_t *data, const char *psz)
{
auto original = [data](const char *_psz)
{
return data->m_chain->callNext(data->m_args.type, _psz);
};
return callForward<unsigned short>(RH_EV_Precache, original, psz);
}
unsigned short EV_Precache(IRehldsHook_EV_Precache *chain, int type, const char *psz)
{
EventPrecache_args_t args(type);
EventPrecache_t data(chain, args);
return EV_Precache_AMXX(&data, psz);
}
void SV_AddResource(IRehldsHook_SV_AddResource *chain, resourcetype_t type, const char *name, int size, unsigned char flags, int index)
{
auto original = [chain](resourcetype_t _type, const char *_name, int _size, unsigned char _flags, int _index)
{
chain->callNext(_type, _name, _size, _flags, _index);
};
callVoidForward(RH_SV_AddResource, original, type, name, size, flags, index);
}
void SV_ClientPrintf(IRehldsHook_SV_ClientPrintf *chain, const char *string)
{
auto original = [chain](const char *_string)
{
chain->callNext(_string);
};
callVoidForward(RH_SV_ClientPrintf, original, string);
}
/*
* ReGameDLL functions
*/
void CBasePlayer_Spawn(IReGameHook_CBasePlayer_Spawn *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_Spawn, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_Precache(IReGameHook_CBasePlayer_Precache *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_Precache, original, indexOfEdict(pthis->pev));
}
int CBasePlayer_ObjectCaps(IReGameHook_CBasePlayer_ObjectCaps *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
return callForward<int>(RG_CBasePlayer_ObjectCaps, original, indexOfEdict(pthis->pev));
}
int CBasePlayer_Classify(IReGameHook_CBasePlayer_Classify *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
return callForward<int>(RG_CBasePlayer_Classify, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_TraceAttack(IReGameHook_CBasePlayer_TraceAttack *chain, CBasePlayer *pthis, entvars_t *pevAttacker, float flDamage, Vector& vecDir, TraceResult *ptr, int bitsDamageType)
{
Vector vecDirCopy(vecDir);
auto original = [chain, &vecDirCopy](int _pthis, int _pevAttacker, float _flDamage, cell _vecDir, TraceResult *_ptr, int _bitsDamageType)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), PEV(_pevAttacker), _flDamage, vecDirCopy, _ptr, _bitsDamageType);
};
callVoidForward(RG_CBasePlayer_TraceAttack, original, indexOfEdict(pthis->pev), indexOfEdict(pevAttacker), flDamage, getAmxVector(vecDirCopy), ptr, bitsDamageType);
}
int CBasePlayer_TakeDamage(IReGameHook_CBasePlayer_TakeDamage *chain, CBasePlayer *pthis, entvars_t *pevInflictor, entvars_t *pevAttacker, float& flDamage, int bitsDamageType)
{
auto original = [chain](int _pthis, int _pevInflictor, int _pevAttacker, volatile float& _flDamage, int _bitsDamageType)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), PEV(_pevInflictor), PEV(_pevAttacker), const_cast<float&>(_flDamage), _bitsDamageType);
};
return callForward<int>(RG_CBasePlayer_TakeDamage, original, indexOfEdict(pthis->pev), indexOfEdict(pevInflictor), indexOfEdict(pevAttacker), flDamage, bitsDamageType);
}
int CBasePlayer_TakeHealth(IReGameHook_CBasePlayer_TakeHealth *chain, CBasePlayer *pthis, float flHealth, int bitsDamageType)
{
auto original = [chain](int _pthis, float _flHealth, int _bitsDamageType)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), _flHealth, _bitsDamageType);
};
return callForward<int>(RG_CBasePlayer_TakeHealth, original, indexOfEdict(pthis->pev), flHealth, bitsDamageType);
}
void CBasePlayer_Killed(IReGameHook_CBasePlayer_Killed *chain, CBasePlayer *pthis, entvars_t *pevAttacker, int iGib)
{
auto original = [chain](int _pthis, int _pevAttacker, int _iGib)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), PEV(_pevAttacker), _iGib);
};
callVoidForward(RG_CBasePlayer_Killed, original, indexOfEdict(pthis->pev), indexOfEdict(pevAttacker), iGib);
}
void CBasePlayer_AddPoints(IReGameHook_CBasePlayer_AddPoints *chain, CBasePlayer *pthis, int score, BOOL bAllowNegativeScore)
{
auto original = [chain](int _pthis, int _score, BOOL _bAllowNegativeScore)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), _score, _bAllowNegativeScore);
};
callVoidForward(RG_CBasePlayer_AddPoints, original, indexOfEdict(pthis->pev), score, bAllowNegativeScore);
}
void CBasePlayer_AddPointsToTeam(IReGameHook_CBasePlayer_AddPointsToTeam *chain, CBasePlayer *pthis, int score, BOOL bAllowNegativeScore)
{
auto original = [chain](int _pthis, int _score, BOOL _bAllowNegativeScore)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), _score, _bAllowNegativeScore);
};
callVoidForward(RG_CBasePlayer_AddPointsToTeam, original, indexOfEdict(pthis->pev), score, bAllowNegativeScore);
}
BOOL CBasePlayer_AddPlayerItem(IReGameHook_CBasePlayer_AddPlayerItem *chain, CBasePlayer *pthis, CBasePlayerItem *pItem)
{
auto original = [chain](int _pthis, int _pItem)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), getPrivate<CBasePlayerItem>(_pItem));
};
return callForward<BOOL>(RG_CBasePlayer_AddPlayerItem, original, indexOfEdict(pthis->pev), indexOfEdict(pItem->pev));
}
BOOL CBasePlayer_RemovePlayerItem(IReGameHook_CBasePlayer_RemovePlayerItem *chain, CBasePlayer *pthis, CBasePlayerItem *pItem)
{
auto original = [chain](int _pthis, int _pItem)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), getPrivate<CBasePlayerItem>(_pItem));
};
return callForward<BOOL>(RG_CBasePlayer_RemovePlayerItem, original, indexOfEdict(pthis->pev), indexOfEdict(pItem->pev));
}
int CBasePlayer_GiveAmmo(IReGameHook_CBasePlayer_GiveAmmo *chain, CBasePlayer *pthis, int iAmount, const char *szName, int iMax)
{
auto original = [chain](int _pthis, int _iAmount, const char *_szName, int _iMax)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), _iAmount, _szName, _iMax);
};
return callForward<int>(RG_CBasePlayer_GiveAmmo, original, indexOfEdict(pthis->pev), iAmount, szName, iMax);
}
void CBasePlayer_ResetMaxSpeed(IReGameHook_CBasePlayer_ResetMaxSpeed *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_ResetMaxSpeed, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_Jump(IReGameHook_CBasePlayer_Jump *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_Jump, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_Duck(IReGameHook_CBasePlayer_Duck *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_Duck, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_PreThink(IReGameHook_CBasePlayer_PreThink *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_PreThink, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_PostThink(IReGameHook_CBasePlayer_PostThink *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_PostThink, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_UpdateClientData(IReGameHook_CBasePlayer_UpdateClientData *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_UpdateClientData, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_ImpulseCommands(IReGameHook_CBasePlayer_ImpulseCommands *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_ImpulseCommands, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_RoundRespawn(IReGameHook_CBasePlayer_RoundRespawn *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_RoundRespawn, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_Blind(IReGameHook_CBasePlayer_Blind *chain, CBasePlayer *pthis, float flUntilTime, float flHoldTime, float flFadeTime, int iAlpha)
{
auto original = [chain](int _pthis, float _flUntilTime, float _flHoldTime, float _flFadeTime, int _iAlpha)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), _flUntilTime, _flHoldTime, _flFadeTime, _iAlpha);
};
callVoidForward(RG_CBasePlayer_Blind, original, indexOfEdict(pthis->pev), flUntilTime, flHoldTime, flFadeTime, iAlpha);
}
CBasePlayer *CBasePlayer_Observer_IsValidTarget(IReGameHook_CBasePlayer_Observer_IsValidTarget *chain, CBasePlayer *pthis, int iPlayerIndex, bool bSameTeam)
{
auto original = [chain](int _pthis, int _iPlayerIndex, bool _bSameTeam)
{
return indexOfPDataAmx(chain->callNext(getPrivate<CBasePlayer>(_pthis), _iPlayerIndex, _bSameTeam));
};
return getPrivate<CBasePlayer>(callForward<size_t>(RG_CBasePlayer_Observer_IsValidTarget, original, indexOfEdict(pthis->pev), iPlayerIndex, bSameTeam));
}
void CBasePlayer_Observer_FindNextPlayer(IReGameHook_CBasePlayer_Observer_FindNextPlayer *chain, CBasePlayer *pthis, bool bReverse, const char *name)
{
auto original = [chain](int _pthis, bool _bReverse, const char *_name)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), _bReverse, _name);
};
callVoidForward(RG_CBasePlayer_Observer_FindNextPlayer, original, indexOfEdict(pthis->pev), bReverse, name);
}
void CBasePlayer_SetAnimation(IReGameHook_CBasePlayer_SetAnimation *chain, CBasePlayer *pthis, PLAYER_ANIM playerAnim)
{
auto original = [chain](int _pthis, PLAYER_ANIM _playerAnim)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), _playerAnim);
};
callVoidForward(RG_CBasePlayer_SetAnimation, original, indexOfEdict(pthis->pev), playerAnim);
}
void CBasePlayer_GiveDefaultItems(IReGameHook_CBasePlayer_GiveDefaultItems *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_GiveDefaultItems, original, indexOfEdict(pthis->pev));
}
CBaseEntity *CBasePlayer_GiveNamedItem(IReGameHook_CBasePlayer_GiveNamedItem *chain, CBasePlayer *pthis, const char *pszName)
{
auto original = [chain](int _pthis, const char *_pszName)
{
return indexOfPDataAmx(chain->callNext(getPrivate<CBasePlayer>(_pthis), _pszName));
};
return getPrivate<CBaseEntity>(callForward<size_t>(RG_CBasePlayer_GiveNamedItem, original, indexOfEdict(pthis->pev), pszName));
}
void CBasePlayer_AddAccount(IReGameHook_CBasePlayer_AddAccount *chain, CBasePlayer *pthis, int amount, RewardType type, bool bTrackChange)
{
auto original = [chain](int _pthis, int _amount, RewardType _type, bool _bTrackChange)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), _amount, _type, _bTrackChange);
};
callVoidForward(RG_CBasePlayer_AddAccount, original, indexOfEdict(pthis->pev), amount, type, bTrackChange);
}
void CBasePlayer_GiveShield(IReGameHook_CBasePlayer_GiveShield *chain, CBasePlayer *pthis, bool bDeploy)
{
auto original = [chain](int _pthis, bool _bDeploy)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), _bDeploy);
};
callVoidForward(RG_CBasePlayer_GiveShield, original, indexOfEdict(pthis->pev), bDeploy);
}
void CBasePlayer_SetClientUserInfoModel(IReGameHook_CBasePlayer_SetClientUserInfoModel *chain, CBasePlayer *pthis, char *infobuffer, char *szNewModel)
{
auto original = [chain](int _pthis, char *_infobuffer, char *_szNewModel)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), _infobuffer, _szNewModel);
};
callVoidForward(RG_CBasePlayer_SetClientUserInfoModel, original, indexOfEdict(pthis->pev), infobuffer, szNewModel);
}
bool CBasePlayer_SetClientUserInfoName(IReGameHook_CBasePlayer_SetClientUserInfoName *chain, CBasePlayer *pthis, char *infobuffer, char *szNewName)
{
auto original = [chain](int _pthis, char *_infobuffer, char *_szNewName)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), _infobuffer, _szNewName);
};
return callForward<bool>(RG_CBasePlayer_SetClientUserInfoName, original, indexOfEdict(pthis->pev), infobuffer, szNewName);
}
bool CBasePlayer_HasRestrictItem(IReGameHook_CBasePlayer_HasRestrictItem *chain, CBasePlayer *pthis, ItemID item, ItemRestType type)
{
auto original = [chain](int _pthis, ItemID _item, ItemRestType _type)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), _item, _type);
};
return callForward<bool>(RG_CBasePlayer_HasRestrictItem, original, indexOfEdict(pthis->pev), item, type);
}
CBaseEntity *CBasePlayer_DropPlayerItem(IReGameHook_CBasePlayer_DropPlayerItem *chain, CBasePlayer *pthis, const char *pszItemName)
{
auto original = [chain](int _pthis, const char *_pszItemName)
{
return indexOfPDataAmx(chain->callNext(getPrivate<CBasePlayer>(_pthis), _pszItemName));
};
return getPrivate<CBaseEntity>(callForward<size_t>(RG_CBasePlayer_DropPlayerItem, original, indexOfEdict(pthis->pev), pszItemName));
}
CBaseEntity *CBasePlayer_DropShield(IReGameHook_CBasePlayer_DropShield *chain, CBasePlayer *pthis, bool bDeploy)
{
auto original = [chain](int _pthis, bool _bDeploy)
{
return indexOfPDataAmx(chain->callNext(getPrivate<CBasePlayer>(_pthis), _bDeploy));
};
return getPrivate<CBaseEntity>(callForward<size_t>(RG_CBasePlayer_DropShield, original, indexOfEdict(pthis->pev), bDeploy));
}
void CBasePlayer_OnSpawnEquip(IReGameHook_CBasePlayer_OnSpawnEquip *chain, CBasePlayer *pthis, bool addDefault, bool equipGame)
{
auto original = [chain](int _pthis, bool _addDefault, bool _equipGame)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), _addDefault, _equipGame);
};
callVoidForward(RG_CBasePlayer_OnSpawnEquip, original, indexOfEdict(pthis->pev), addDefault, equipGame);
}
void CBasePlayer_Radio(IReGameHook_CBasePlayer_Radio *chain, CBasePlayer *pthis, const char *msg_id, const char *msg_verbose, short pitch, bool showIcon)
{
auto original = [chain](int _pthis, const char *_msg_id, const char *_msg_verbose, short _pitch, bool _showIcon)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), _msg_id, _msg_verbose, _pitch, _showIcon);
};
callVoidForward(RG_CBasePlayer_Radio, original, indexOfEdict(pthis->pev), msg_id, msg_verbose, pitch, showIcon);
}
void CBasePlayer_Disappear(IReGameHook_CBasePlayer_Disappear *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_Disappear, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_MakeVIP(IReGameHook_CBasePlayer_MakeVIP *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_MakeVIP, original, indexOfEdict(pthis->pev));
}
bool CBasePlayer_MakeBomber(IReGameHook_CBasePlayer_MakeBomber *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
return callForward<bool>(RG_CBasePlayer_MakeBomber, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_StartObserver(IReGameHook_CBasePlayer_StartObserver *chain, CBasePlayer *pthis, Vector &vecPosition, Vector &vecViewAngle)
{
Vector vecPositionCopy(vecPosition), vecViewAngleCopy(vecViewAngle);
auto original = [chain, &vecPositionCopy, &vecViewAngleCopy](int _pthis, cell _vecPosition, cell _vecViewAngle)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis), vecPositionCopy, vecViewAngleCopy);
};
callVoidForward(RG_CBasePlayer_StartObserver, original, indexOfEdict(pthis->pev), getAmxVector(vecPosition), getAmxVector(vecViewAngle));
}
bool CBasePlayer_GetIntoGame(IReGameHook_CBasePlayer_GetIntoGame *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
return callForward<bool>(RG_CBasePlayer_GetIntoGame, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_StartDeathCam(IReGameHook_CBasePlayer_StartDeathCam *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_StartDeathCam, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_SwitchTeam(IReGameHook_CBasePlayer_SwitchTeam *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_SwitchTeam, original, indexOfEdict(pthis->pev));
}
bool CBasePlayer_CanSwitchTeam(IReGameHook_CBasePlayer_CanSwitchTeam *chain, CBasePlayer *pthis, TeamName teamToSwap)
{
auto original = [chain](int _pthis, TeamName _teamToSwap)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), _teamToSwap);
};
return callForward<bool>(RG_CBasePlayer_CanSwitchTeam, original, indexOfEdict(pthis->pev), teamToSwap);
}
CGrenade *CBasePlayer_ThrowGrenade(IReGameHook_CBasePlayer_ThrowGrenade *chain, CBasePlayer *pthis, CBasePlayerWeapon *pWeapon, Vector &vecSrc, Vector &vecThrow, float time, unsigned short usEvent)
{
Vector vecSrcCopy(vecSrc), vecThrowCopy(vecThrow);
auto original = [chain, &vecSrcCopy, &vecThrowCopy](int _pthis, int _pWeapon, cell _vecSrc, cell _vecThrow, float _time, unsigned short _usEvent)
{
return indexOfPDataAmx(chain->callNext(getPrivate<CBasePlayer>(_pthis), getPrivate<CBasePlayerWeapon>(_pWeapon), vecSrcCopy, vecThrowCopy, _time, _usEvent));
};
return getPrivate<CGrenade>(callForward<size_t>(RG_CBasePlayer_ThrowGrenade, original, indexOfEdict(pthis->pev), indexOfEdict(pWeapon->pev), getAmxVector(vecSrcCopy), getAmxVector(vecThrowCopy), time, usEvent));
}
void CBasePlayer_SetSpawnProtection(IReGameHook_CBasePlayer_SetSpawnProtection *chain, CBasePlayer *pthis, float flProtectionTime)
{
auto original = [chain](int _pthis, float _flProtectionTime)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), _flProtectionTime);
};
callVoidForward(RG_CBasePlayer_SetSpawnProtection, original, indexOfEdict(pthis->pev), flProtectionTime);
}
void CBasePlayer_RemoveSpawnProtection(IReGameHook_CBasePlayer_RemoveSpawnProtection *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_RemoveSpawnProtection, original, indexOfEdict(pthis->pev));
}
bool CBasePlayer_HintMessageEx(IReGameHook_CBasePlayer_HintMessageEx *chain, CBasePlayer *pthis, const char *pMessage, float duration, bool bDisplayIfPlayerDead, bool bOverride)
{
auto original = [chain](int _pthis, const char *_pMessage, float _duration, bool _bDisplayIfPlayerDead, bool _bOverride)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), _pMessage, _duration, _bDisplayIfPlayerDead, _bOverride);
};
return callForward<bool>(RG_CBasePlayer_HintMessageEx, original, indexOfEdict(pthis->pev), pMessage, duration, bDisplayIfPlayerDead, bOverride);
}
void CBasePlayer_UseEmpty(IReGameHook_CBasePlayer_UseEmpty *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_UseEmpty, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_DropIdlePlayer(IReGameHook_CBasePlayer_DropIdlePlayer *chain, CBasePlayer *pthis, const char *reason)
{
auto original = [chain](int _pthis, const char *_reason)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), _reason);
};
callVoidForward(RG_CBasePlayer_DropIdlePlayer, original, indexOfEdict(pthis->pev), reason);
}
void CBasePlayer_Pain(IReGameHook_CBasePlayer_Pain *chain, CBasePlayer *pthis, int iLastHitGroup, bool bHasArmour)
{
auto original = [chain](int _pthis, int _iLastHitGroup, bool _bHasArmour)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis), _iLastHitGroup, _bHasArmour);
};
callVoidForward(RG_CBasePlayer_Pain, original, indexOfEdict(pthis->pev), iLastHitGroup, bHasArmour);
}
void CBasePlayer_DeathSound(IReGameHook_CBasePlayer_DeathSound *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_DeathSound, original, indexOfEdict(pthis->pev));
}
void CBasePlayer_JoiningThink(IReGameHook_CBasePlayer_JoiningThink *chain, CBasePlayer *pthis)
{
auto original = [chain](int _pthis)
{
return chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBasePlayer_JoiningThink, original, indexOfEdict(pthis->pev));
}
void CBaseAnimating_ResetSequenceInfo(IReGameHook_CBaseAnimating_ResetSequenceInfo *chain, CBaseAnimating *pthis)
{
auto original = [chain](int _pthis)
{
chain->callNext(getPrivate<CBasePlayer>(_pthis));
};
callVoidForward(RG_CBaseAnimating_ResetSequenceInfo, original, indexOfEdict(pthis->pev));
}
BOOL CBasePlayerWeapon_CanDeploy(IReGameHook_CBasePlayerWeapon_CanDeploy *chain, CBasePlayerWeapon *pthis)
{
auto original = [chain](int _pthis)
{
return chain->callNext(getPrivate<CBasePlayerWeapon>(_pthis));
};
return callForward<BOOL>(RG_CBasePlayerWeapon_CanDeploy, original, indexOfEdict(pthis->pev));
}
BOOL CBasePlayerWeapon_DefaultDeploy(IReGameHook_CBasePlayerWeapon_DefaultDeploy *chain, CBasePlayerWeapon *pthis, char *szViewModel, char *szWeaponModel, int iAnim, char *szAnimExt, int skiplocal)
{
auto original = [chain](int _pthis, char *_szViewModel, char *_szWeaponModel, int _iAnim, char *_szAnimExt, int _skiplocal)
{
return chain->callNext(getPrivate<CBasePlayerWeapon>(_pthis), _szViewModel, _szWeaponModel, _iAnim, _szAnimExt, _skiplocal);
};
return callForward<BOOL>(RG_CBasePlayerWeapon_DefaultDeploy, original, indexOfEdict(pthis->pev), szViewModel, szWeaponModel, iAnim, szAnimExt, skiplocal);
}
int CBasePlayerWeapon_DefaultReload(IReGameHook_CBasePlayerWeapon_DefaultReload *chain, CBasePlayerWeapon *pthis, int iClipSize, int iAnim, float fDelay)
{
auto original = [chain](int _pthis, int _iClipSize, int _iAnim, float _fDelay)
{
return chain->callNext(getPrivate<CBasePlayerWeapon>(_pthis), _iClipSize, _iAnim, _fDelay);
};
return callForward<int>(RG_CBasePlayerWeapon_DefaultReload, original, indexOfEdict(pthis->pev), iClipSize, iAnim, fDelay);
}
bool CBasePlayerWeapon_DefaultShotgunReload(IReGameHook_CBasePlayerWeapon_DefaultShotgunReload *chain, CBasePlayerWeapon *pthis, int iAnim, int iStartAnim, float fDelay, float fStartDelay, const char *pszReloadSound1, const char *pszReloadSound2)
{
auto original = [chain](int _pthis, int _iAnim, int _iStartAnim, float _fDelay, float _fStartDelay, const char *_pszReloadSound1, const char *_pszReloadSound2)
{
return chain->callNext(getPrivate<CBasePlayerWeapon>(_pthis), _iAnim, _iStartAnim, _fDelay, _fStartDelay, _pszReloadSound1, _pszReloadSound2);
};
return callForward<bool>(RG_CBasePlayerWeapon_DefaultShotgunReload, original, indexOfEdict(pthis->pev), iAnim, iStartAnim, fDelay, fStartDelay, pszReloadSound1, pszReloadSound2);
}
int GetForceCamera(IReGameHook_GetForceCamera *chain, CBasePlayer *pObserver)
{
auto original = [chain](int _pObserver)
{
return chain->callNext(getPrivate<CBasePlayer>(_pObserver));
};
return callForward<int>(RG_GetForceCamera, original, indexOfEdict(pObserver->pev));
}
void PlayerBlind(IReGameHook_PlayerBlind *chain, CBasePlayer *pPlayer, entvars_t *pevInflictor, entvars_t *pevAttacker, float fadeTime, float fadeHold, int alpha, Vector& color)
{
Vector colorCopy(color);
auto original = [chain, &colorCopy](int _pPlayer, int _pevInflictor, int _pevAttacker, float _fadeTime, float _fadeHold, int _alpha, cell _color)
{
chain->callNext(getPrivate<CBasePlayer>(_pPlayer), PEV(_pevInflictor), PEV(_pevAttacker), _fadeTime, _fadeHold, _alpha, colorCopy);
};
callVoidForward(RG_PlayerBlind, original, indexOfEdict(pPlayer->pev), indexOfEdict(pevInflictor), indexOfEdict(pevAttacker), fadeTime, fadeHold, alpha, getAmxVector(colorCopy));
}
void RadiusFlash_TraceLine(IReGameHook_RadiusFlash_TraceLine *chain, CBasePlayer *pPlayer, entvars_t *pevInflictor, entvars_t *pevAttacker, Vector& vecSrc, Vector& vecSpot, TraceResult *ptr)
{
Vector vecSrcCopy(vecSrc), vecSpotCopy(vecSpot);
auto original = [chain, &vecSrcCopy, &vecSpotCopy](int _pPlayer, int _pevInflictor, int _pevAttacker, cell _vecSrc, cell _vecSpot, TraceResult *_ptr)
{
chain->callNext(getPrivate<CBasePlayer>(_pPlayer), PEV(_pevInflictor), PEV(_pevAttacker), vecSrcCopy, vecSpotCopy, _ptr);
};
callVoidForward(RG_RadiusFlash_TraceLine, original, indexOfEdict(pPlayer->pev), indexOfEdict(pevInflictor), indexOfEdict(pevAttacker), getAmxVector(vecSrcCopy), getAmxVector(vecSpotCopy), ptr);
}
bool RoundEnd(IReGameHook_RoundEnd *chain, int winStatus, ScenarioEventEndRound event, float tmDelay)
{
auto original = [chain](int _winStatus, ScenarioEventEndRound _event, float _tmDelay)
{
return chain->callNext(_winStatus, _event, _tmDelay);
};
return callForward<bool>(RG_RoundEnd, original, winStatus, event, tmDelay);
}
void PM_Move_AMXX(Move_t *data, int playerIndex)
{
auto original = [data](int _playerIndex)
{
data->m_chain->callNext(data->m_args.ppmove, data->m_args.server);
};
callVoidForward(RG_PM_Move, original, playerIndex);
}
void PM_Move(IReGameHook_PM_Move *chain, playermove_t *ppmove, int server)
{
g_pMove = ppmove;
Move_args_t args(ppmove, server);
Move_t data(chain, args);
PM_Move_AMXX(&data, ppmove->player_index + 1);
}
void PM_AirMove(IReGameHook_PM_AirMove *chain, int playerIndex)
{
auto original = [chain](int _playerIndex)
{
chain->callNext(_playerIndex);
};
callVoidForward(RG_PM_AirMove, original, playerIndex);
}
BOOL CSGameRules_FShouldSwitchWeapon(IReGameHook_CSGameRules_FShouldSwitchWeapon *chain, CBasePlayer *pPlayer, CBasePlayerItem *pWeapon)
{
auto original = [chain](int _pPlayer, int _pWeapon)
{
return chain->callNext(getPrivate<CBasePlayer>(_pPlayer), getPrivate<CBasePlayerItem>(_pWeapon));
};
return callForward<BOOL>(RG_CSGameRules_FShouldSwitchWeapon, original, indexOfEdict(pPlayer->pev), indexOfEdict(pWeapon->pev));
}
BOOL CSGameRules_GetNextBestWeapon(IReGameHook_CSGameRules_GetNextBestWeapon *chain, CBasePlayer *pPlayer, CBasePlayerItem *pCurrentWeapon)
{
auto original = [chain](int _pPlayer, int _pCurrentWeapon)
{
return chain->callNext(getPrivate<CBasePlayer>(_pPlayer), getPrivate<CBasePlayerItem>(_pCurrentWeapon));
};
return callForward<BOOL>(RG_CSGameRules_GetNextBestWeapon, original, indexOfEdict(pPlayer->pev), indexOfEdict(pCurrentWeapon->pev));
}
float CSGameRules_FlPlayerFallDamage(IReGameHook_CSGameRules_FlPlayerFallDamage *chain, CBasePlayer *pPlayer)
{
auto original = [chain](int _pPlayer)
{
return chain->callNext(getPrivate<CBasePlayer>(_pPlayer));
};
return callForward<float>(RG_CSGameRules_FlPlayerFallDamage, original, indexOfEdict(pPlayer->pev));
}
BOOL CSGameRules_FPlayerCanTakeDamage(IReGameHook_CSGameRules_FPlayerCanTakeDamage *chain, CBasePlayer *pPlayer, CBaseEntity *pAttacker)
{
auto original = [chain](int _pPlayer, int _pAttacker)
{
return chain->callNext(getPrivate<CBasePlayer>(_pPlayer), getPrivate<CBaseEntity>(_pAttacker));
};
return callForward<BOOL>(RG_CSGameRules_FPlayerCanTakeDamage, original, indexOfEdict(pPlayer->pev), indexOfEdict(pAttacker->pev));
}
void CSGameRules_PlayerSpawn(IReGameHook_CSGameRules_PlayerSpawn *chain, CBasePlayer *pPlayer)
{
auto original = [chain](int _pPlayer)
{
chain->callNext(getPrivate<CBasePlayer>(_pPlayer));
};
callVoidForward(RG_CSGameRules_PlayerSpawn, original, indexOfEdict(pPlayer->pev));
}
BOOL CSGameRules_FPlayerCanRespawn(IReGameHook_CSGameRules_FPlayerCanRespawn *chain, CBasePlayer *pPlayer)
{
auto original = [chain](int _pPlayer)
{
return chain->callNext(getPrivate<CBasePlayer>(_pPlayer));
};
return callForward<BOOL>(RG_CSGameRules_FPlayerCanRespawn, original, indexOfEdict(pPlayer->pev));
}
edict_t *CSGameRules_GetPlayerSpawnSpot(IReGameHook_CSGameRules_GetPlayerSpawnSpot *chain, CBasePlayer *pPlayer)
{
auto original = [chain](int _pPlayer)
{
return indexOfEdict(chain->callNext(getPrivate<CBasePlayer>(_pPlayer)));
};
return edictByIndexAmx(callForward<size_t>(RG_CSGameRules_GetPlayerSpawnSpot, original, indexOfEdict(pPlayer->pev)));
}
void CSGameRules_ClientUserInfoChanged(IReGameHook_CSGameRules_ClientUserInfoChanged *chain, CBasePlayer *pPlayer, char *infobuffer)
{
auto original = [chain](int _pPlayer, char *_infobuffer)
{
chain->callNext(getPrivate<CBasePlayer>(_pPlayer), _infobuffer);
};
callVoidForward(RG_CSGameRules_ClientUserInfoChanged, original, indexOfEdict(pPlayer->pev), infobuffer);
}
void CSGameRules_PlayerKilled(IReGameHook_CSGameRules_PlayerKilled *chain, CBasePlayer *pVictim, entvars_t *pevKiller, entvars_t *pevInflictor)
{
auto original = [chain](int _pVictim, int _pevKiller, int _pevInflictor)
{
chain->callNext(getPrivate<CBasePlayer>(_pVictim), PEV(_pevKiller), PEV(_pevInflictor));
};
callVoidForward(RG_CSGameRules_PlayerKilled, original, indexOfEdict(pVictim->pev), indexOfEdict(pevKiller), indexOfEdictAmx(pevInflictor));
}
void CSGameRules_DeathNotice(IReGameHook_CSGameRules_DeathNotice *chain, CBasePlayer *pVictim, entvars_t *pevKiller, entvars_t *pevInflictor)
{
auto original = [chain](int _pVictim, int _pevKiller, int _pevInflictor)
{
chain->callNext(getPrivate<CBasePlayer>(_pVictim), PEV(_pevKiller), PEV(_pevInflictor));
};
callVoidForward(RG_CSGameRules_DeathNotice, original, indexOfEdict(pVictim->pev), indexOfEdict(pevKiller), indexOfEdictAmx(pevInflictor));
}
int CSGameRules_CanHavePlayerItem(IReGameHook_CSGameRules_CanHavePlayerItem *chain, CBasePlayer *pPlayer, CBasePlayerItem *pItem)
{
auto original = [chain](int _pPlayer, int _pItem)
{
return chain->callNext(getPrivate<CBasePlayer>(_pPlayer), getPrivate<CBasePlayerItem>(_pItem));
};
return callForward<int>(RG_CSGameRules_CanHavePlayerItem, original, indexOfEdict(pPlayer->pev), indexOfEdict(pItem->pev));
}