We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
This plugin: https://dev-cs.ru/threads/17518/
Requires SV_ConnectClient to catch the idle bot, but the hook isn't at reapi. So, they need to use Orpheu instead searching for signatures.
Also, it uses Con_Printf to get IP address of connected client, but @francoromaniello has the idea to create a new native called rh_get_net_from.
Other use of SV_ConnectClient can be create a slot reservation plugin with full server 32/32 like detailed here (not tested for me): https://forums.alliedmods.net/showthread.php?t=309040
The text was updated successfully, but these errors were encountered:
we need this, not SV_ConnectClient. Here we have player index and can use get_user_ip().
Sorry, something went wrong.
SV_ConnectClient()
rh_get_net_from()
Closed as merged
No branches or pull requests
This plugin: https://dev-cs.ru/threads/17518/
Requires SV_ConnectClient to catch the idle bot, but the hook isn't at reapi. So, they need to use Orpheu instead searching for signatures.
Also, it uses Con_Printf to get IP address of connected client, but @francoromaniello has the idea to create a new native called rh_get_net_from.
Other use of SV_ConnectClient can be create a slot reservation plugin with full server 32/32 like detailed here (not tested for me): https://forums.alliedmods.net/showthread.php?t=309040
The text was updated successfully, but these errors were encountered: