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LoadConfig.cs
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LoadConfig.cs
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// Copyright 2018 S520
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are met :
//
// 1. Redistributions of source code must retain the above copyright notice,
// this list of conditions and the following disclaimer.
// 2. Redistributions in binary form must reproduce the above copyright notice,
// this list of conditions and the following disclaimer in the documentation
// and / or other materials provided with the distribution.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED.IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
// ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
using System.Collections.Generic;
using System.IO;
namespace DetailManager {
/// <summary>
/// 設定を読み込むクラス
/// </summary>
internal class LoadConfig {
// --- メンバ ---
private static LoadConfig load_config_;
internal List<string> plugin_path_ { get; private set; }
// --- コンストラクタ ---
/// <summary>
/// 静的コンストラクタ
/// </summary>
static LoadConfig() {
load_config_ = new LoadConfig();
}
/// <summary>
/// 新しいインスタンスを作成する
/// </summary>
private LoadConfig() {
plugin_path_ = new List<string>();
}
// --- 関数 ---
/// <summary>
/// インスタンスを取得する関数
/// </summary>
/// <returns>インスタンス</returns>
internal static LoadConfig GetInstance() {
return load_config_;
}
/// <summary>
/// ファイルから設定を読み込む関数
/// </summary>
/// <param name="file_path">ファイルパス</param>
internal void LoadCfgFile(string file_path) {
if (!File.Exists(file_path)) { return; }
string file_directory = System.IO.Path.GetDirectoryName(file_path);
string[] lines = File.ReadAllLines(file_path);
if (lines.Length == 0) { return; }
for (int i = 0; i < lines.Length; i++) {
string path = lines[i];
path = path.Replace('/', Path.DirectorySeparatorChar);
path = path.Replace('\\', Path.DirectorySeparatorChar);
path = System.IO.Path.Combine(file_directory, path);
if (File.Exists(path)) {
plugin_path_.Add(path);
}
}
}
}
}