Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

小想法 #27

Open
kkkkmk opened this issue Sep 8, 2022 · 1 comment
Open

小想法 #27

kkkkmk opened this issue Sep 8, 2022 · 1 comment
Labels
good first issue Good for newcomers

Comments

@kkkkmk
Copy link

kkkkmk commented Sep 8, 2022

灵石目前用途单一,而且悬赏令容易让灵石溢出。未来除了市场,有没有考虑过再出一个可以持续消耗灵石的系统,比如我想的是 神兽 系统,目前我的设定是神兽需要通过 定时任务/手动投喂 消耗灵石,越稀有的神兽消耗的越多。神兽饥饿时无法发挥全力或者干脆摆烂,喂过灵石的可以在规定时间或者规定次数内在未来的战斗中发挥作用,然后神兽也许还可以用灵石来升级(

只是小想法,插件非常好玩

@s52047qwas
Copy link
Owner

是个好想法,不过可能会比较后期才会实现类似的这种功能,目前因为只是在下班的时候偶尔更新下代码

@s52047qwas s52047qwas added the good first issue Good for newcomers label Sep 8, 2022
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
good first issue Good for newcomers
Projects
None yet
Development

No branches or pull requests

2 participants