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Informed Rapidly-exploring Random Tree-Star with C# Programming

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Informed RRT*

I have developed the Informed Rapidly-exploring Random Tree-Star (Informed-RRT*) algorithm with C# Programming.

The method aims to achieve the shortest path between two given points by generating a tree from the [startpoint] to the [endpoint] without colliding with the obstacles.

The informed version of the RRT* algorithm performs the same as the RRT* until a solution is found. However, this algorithm only generates new random nodes in an area where the previously found path may be improved.

Assumption:

  • Iteration: 200
  • startpoint: (0, 0)
  • endpoint: (5, 10)
  • obstacles (x, y, radius): { { 5, 5, 0.5 }, { 9, 6, 1 }, { 7, 5, 1 }, { 1, 5, 1 }, { 3, 6, 1 }, { 7, 9, 1 } }

Result:

  • Position of all Nodes and their Parents
  • List of paths
  • Distance between [startpoint] to [endpoint]

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Informed Rapidly-exploring Random Tree-Star with C# Programming

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