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Support for SVGs #31
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bug
Something isn't working
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I haven't investigated this yet, but I think my decision to enable sub-sampling for all bitmaps may be causing this. Let me fix this. |
Ok. Thanks... |
Fixed in e1ad337. |
Thanks for reporting this @kmnaseef! I'll release the fix as part of |
You're welcome bro.. |
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Adding below lines, .gif and .svg files can be opened with coil AsyncImage.
but with ZoomableAsyncImage, gif files can be played without any problem, but svg files not open.
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