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debugger.cpp
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debugger.cpp
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/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "gui/debugger.h"
#include "kom/kom.h"
#include "kom/debugger.h"
#include "kom/database.h"
namespace Kom {
Debugger::Debugger(KomEngine *vm) : GUI::Debugger(), _vm(vm) {
DCmd_Register("room", WRAP_METHOD(Debugger, Cmd_Room));
DCmd_Register("give", WRAP_METHOD(Debugger, Cmd_Give));
DCmd_Register("proc", WRAP_METHOD(Debugger, Cmd_Proc));
DCmd_Register("day", WRAP_METHOD(Debugger, Cmd_Day));
DCmd_Register("night", WRAP_METHOD(Debugger, Cmd_Night));
}
bool Debugger::Cmd_Room(int argc, const char **argv) {
if (argc == 2) {
uint16 roomNum = atoi(argv[1]);
if (roomNum == 0)
return false;
_vm->game()->settings()->currLocation = roomNum;
_vm->database()->getChar(0)->_locationId = roomNum;
_vm->database()->getChar(0)->_lastLocation = roomNum;
_vm->game()->enterLocation(roomNum);
return false;
}
return true;
}
bool Debugger::Cmd_Give(int argc, const char **argv) {
if (argc == 2) {
uint16 objId = atoi(argv[1]);
if (objId <= 1) {
DebugPrintf("No such object\n");
return true;
}
objId--;
Object *obj = _vm->database()->getObj(objId);
if (obj == NULL) {
DebugPrintf("No such object\n");
return true;
} else {
if (_vm->database()->giveObject(objId, 0, false))
DebugPrintf("Got %s\n", obj->desc);
else
DebugPrintf("Could not get %s\n", obj->desc);
}
}
return true;
}
bool Debugger::Cmd_Proc(int argc, const char **argv) {
if (argc == 2) {
uint16 procNum = atoi(argv[1]);
Process *proc = _vm->database()->getProc(procNum);
if (proc == NULL) {
DebugPrintf("No such process: %hd\n", procNum);
return true;
}
DebugPrintf("Process name is %s\n", proc->name);
for (Common::List<Command>::iterator i = proc->commands.begin(); i != proc->commands.end(); ++i) {
DebugPrintf("- Command %d - value %hd\n", i->cmd, i->value);
for (Common::List<OpCode>::iterator j = i->opcodes.begin(); j != i->opcodes.end(); ++j) {
DebugPrintf("|- Opcode %d - (%s, %d, %d, %d, %d, %d)\n", j->opcode,
j->arg1, j->arg2, j->arg3, j->arg4, j->arg5, j->arg6);
}
}
}
return true;
}
bool Debugger::Cmd_Day(int argc, const char **argv) {
_vm->game()->setDay();
return false;
}
bool Debugger::Cmd_Night(int argc, const char **argv) {
_vm->game()->setNight();
return false;
}
} // End of namespace Kom