/
chatmessaging.go
153 lines (128 loc) · 4.54 KB
/
chatmessaging.go
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package teams
import (
"context"
"fmt"
"github.com/keybase/client/go/chat/globals"
"github.com/keybase/client/go/libkb"
"github.com/keybase/client/go/protocol/chat1"
"github.com/keybase/client/go/protocol/keybase1"
)
func SendTeamChatWelcomeMessage(ctx context.Context, g *libkb.GlobalContext, team, user string) (err error) {
teamDetails, err := Details(ctx, g, team)
if err != nil {
return fmt.Errorf("getting team details: %v", err)
}
var ownerNames, adminNames, writerNames, readerNames []string
for _, owner := range teamDetails.Members.Owners {
ownerNames = append(ownerNames, owner.Username)
}
for _, admin := range teamDetails.Members.Admins {
adminNames = append(adminNames, admin.Username)
}
for _, writer := range teamDetails.Members.Writers {
writerNames = append(writerNames, writer.Username)
}
for _, reader := range teamDetails.Members.Readers {
readerNames = append(readerNames, reader.Username)
}
username := g.Env.GetUsername()
subBody := chat1.NewMessageSystemWithAddedtoteam(chat1.MessageSystemAddedToTeam{
Adder: username.String(),
Addee: user,
Team: team,
Owners: ownerNames,
Admins: adminNames,
Writers: writerNames,
Readers: readerNames,
})
body := chat1.NewMessageBodyWithSystem(subBody)
// Ensure we have chat available, since TeamAddMember may also be
// coming from a standalone launch.
g.StartStandaloneChat()
return g.ChatHelper.SendMsgByName(ctx, team, &globals.DefaultTeamTopic,
chat1.ConversationMembersType_TEAM, keybase1.TLFIdentifyBehavior_CHAT_CLI, body,
chat1.MessageType_SYSTEM)
}
func SendChatInviteWelcomeMessage(ctx context.Context, g *libkb.GlobalContext, team string,
category keybase1.TeamInviteCategory, inviter, invitee keybase1.UID) (res bool) {
if !g.Env.SendSystemChatMessages() {
g.Log.CDebugf(ctx, "Skipping SentChatInviteWelcomeMessage via environment flag")
return false
}
inviterName, err := g.GetUPAKLoader().LookupUsername(ctx, inviter)
if err != nil {
g.Log.CDebugf(ctx, "sendChatInviteWelcomeMessage: failed to lookup inviter username: %s", err)
return false
}
inviteeName, err := g.GetUPAKLoader().LookupUsername(ctx, invitee)
if err != nil {
g.Log.CDebugf(ctx, "sendChatInviteWelcomeMessage: failed to lookup invitee username: %s", err)
return false
}
username := g.Env.GetUsername()
subBody := chat1.NewMessageSystemWithInviteaddedtoteam(chat1.MessageSystemInviteAddedToTeam{
Team: team,
Inviter: inviterName.String(),
Invitee: inviteeName.String(),
Adder: username.String(),
InviteType: category,
})
body := chat1.NewMessageBodyWithSystem(subBody)
if err = g.ChatHelper.SendMsgByName(ctx, team, &globals.DefaultTeamTopic,
chat1.ConversationMembersType_TEAM, keybase1.TLFIdentifyBehavior_CHAT_CLI, body,
chat1.MessageType_SYSTEM); err != nil {
g.Log.CDebugf(ctx, "sendChatInviteWelcomeMessage: failed to send message: %s", err)
return false
}
return true
}
func SendTeamChatCreateMessage(ctx context.Context, g *libkb.GlobalContext, team, creator string) bool {
var err error
if !g.Env.SendSystemChatMessages() {
g.Log.CDebugf(ctx, "Skipping SendTeamChatCreateMessage via environment flag")
return false
}
defer func() {
if err != nil {
g.Log.CWarningf(ctx, "failed to send team create message: %s", err.Error())
}
}()
subBody := chat1.NewMessageSystemWithCreateteam(chat1.MessageSystemCreateTeam{
Team: team,
Creator: creator,
})
body := chat1.NewMessageBodyWithSystem(subBody)
// Ensure we have chat available
g.StartStandaloneChat()
if err = g.ChatHelper.SendMsgByName(ctx, team, &globals.DefaultTeamTopic,
chat1.ConversationMembersType_TEAM, keybase1.TLFIdentifyBehavior_CHAT_CLI, body,
chat1.MessageType_SYSTEM); err != nil {
return false
}
return true
}
func SendTeamChatChangeAvatar(mctx libkb.MetaContext, team, username string) bool {
var err error
if !mctx.G().Env.SendSystemChatMessages() {
mctx.CDebugf("Skipping SendTeamChatChangeAvatar via environment flag")
return false
}
defer func() {
if err != nil {
mctx.CWarningf("failed to send team change avatar message: %s", err.Error())
}
}()
subBody := chat1.NewMessageSystemWithChangeavatar(chat1.MessageSystemChangeAvatar{
Team: team,
User: username,
})
body := chat1.NewMessageBodyWithSystem(subBody)
// Ensure we have chat available
mctx.G().StartStandaloneChat()
if err = mctx.G().ChatHelper.SendMsgByName(mctx.Ctx(), team, &globals.DefaultTeamTopic,
chat1.ConversationMembersType_TEAM, keybase1.TLFIdentifyBehavior_CHAT_CLI, body,
chat1.MessageType_SYSTEM); err != nil {
return false
}
return true
}